Hello BioHazardX,
BioHazardX {l Wrote}:- toggle: what does it mean? I can't find a good translation of this word in Italian, please explain me
I think 'toggle' isn't that clear at all, but I'll try to explain.
Moving blocks have a path they follow, they can be activated by a switch which is configured to 'On'.
To stop a moving block the switch or button should be configured to 'Off'.
In both cases the button or switch will only do one action, either enable (On) the moving block or disable (Off).
The third behaviour is 'Toggle', this will kind of do both On and Off by switching between them.
So if a moving block isn't enabled at the start it can be 'toggled on' by a switch, if the user flicks the switch again it will 'toggle off' the moving block.
BioHazardX {l Wrote}:- prompt: is it like a special command or only a tip?
A prompt is (in this case) a message box that requests input from the user.
When exiting the level editor with the escape button the game will "freeze" and the user is prompted with a "Quit prompt".
BioHazardX {l Wrote}:- toolbox: is it located in the map editor?
Yes it is, when clicking on the add tool in the toolbar whilst in add mode a window will appear with the title toolbox.
Inside that window you can quickly select a block type by clicking on it instead of scrolling through all the blocks.
BioHazardX {l Wrote}:And I don't know how to use the map editor, the only thing I can do is creating and moving blocks (not shadow or others) and nothing works if I click in the configurations. I suggest to add in the editor a list of commands...
The level editor could use some work regarding user friendliness.
But I'm afraid we can't make any big changes for the upcoming V0.4.
BioHazardX {l Wrote}:Translation will be ready within this week-end.
![Exclamation :!:](./images/smilies/icon_important.png)
That's great to hear, thank you so much for contributing.
![Smile :)](./images/smilies/icon_smile.png)
P.S. If you've still got questions feel free to ask.