Skorpio {l Wrote}:Regarding the materials, I changed them all, when oln introduced normal mapping, to this format: [...]
I forgot to mention that neither normal nor spec maps will work with the old material scripts if I remember correctly, so changing them back is not really a good option.
import base_material from "general.material"
material Gnome : base_material
{
set_texture_alias diffuseMap Gnome.png
set_texture_alias specMap Gnome.png
//set_texture_alias normalMap Gnome.png
}
Bertram {l Wrote}:I've seen a creature looking like an ogre doesn't move or fight (missing animation). Could you have a look at that?
Skorpio {l Wrote}:Do you maybe mean the training dummy?
Danimal {l Wrote}:Bertran, you mean the one that looks like being made of gold?(graphic problem, hes made of leather) thats a punching dummy. If its not that one please post a pic, since i havent seen any creture not working like that.
Skorpio {l Wrote}:It seems the animations of the orc don't work. Try out the Orc.mesh and Orc.skeleton in the SVN repository which I've just uploaded.
Skorpio {l Wrote}:I've checked out the new version, but it's so bugged that I don't want to keep the program open for more than a minute. I get really nasty lags every turn, the camera can only scroll up-down, left-right and vice versa, yaw, pitch and zoom don't work (the camera moves a bit and then jumps back to the previous position), when I try to exit I sometimes just get a black screen and have to close it with the task manager.
Bertram {l Wrote}:Can you tell me the best way to open a OD mesh and skeleton file? Is that documented somewhere?
Bertram {l Wrote}:Zoom is working, using the mouse wheel (I made sure of that).
Bertram {l Wrote}:Ah, and also, I guess you've seen certain walls are transparent (seen in gold and dirt walls)? May it be a problems from the models? I can add a picture of that if you want.
Skorpio {l Wrote}:Those are just the exported OGRE formats, I don't work with them directly. If you want to change something you have to use the source .blend file of the model and then export it again.
Skorpio {l Wrote}:Mouse wheel doesn't work for me either.
Skorpio {l Wrote}:You mean the gaps between some walls? It seems the tile set isn't used correctly, but I'm not sure if we should fix that or rather work on a new, simpler tile set.
paul424 {l Wrote}:How do I display game statistics , now?
Especially the FPS ?
USE IRC dudes,
Bertram {l Wrote}: How did you fix the orc animation, btw. I tested and it's working.
Bertram {l Wrote}:I'm all for for simpler things and simplifications in general. Can you do something about this?
Danimal {l Wrote}:May i propose the floor tiles to be fixed before anything else? the game looks rigth now like a botomless pit of darkness as the imps expand your land
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