melee
1000/(500+50)*30=54.54
1000/(1000+50)*40=38.09
range 4 squares
pistol
1000/(100+1000/10)*25=125 * 0.493 = 61.625
1000/(100+1000/5)*40=133,33 * 0.493 = 65.73
range infinite (200 squares)
sword
1000/(600+50)*25 = 38.46 * 0.493 = 18.96
1000/(1000+50)*50 = 47.61 * 0.493 = 23.47
range 4 squares
shotgun
1000/(600+(750/2))*10*15 = 153.84 * 0.493 = 75.84
1000/(600+(750/2))*(8*15)=123.07 * 0.493 = 60.67
range 117 squares
smg
1000/(100+2000/50)*18 = 128.57 * 0.493 = 63.38
1000/(400+2000/50/4)*(8*15)=292.68 (146.34 against only one target) * 0.493 = 72.14
range 150+ squares
flamer
1000/(125+1750/30)*4+(20) = 41.81 *0.656 = 27.42
range 20squares
1000/(1500+1750/30/5)*(4*4)+(20)= 30.58 *0.656 = 20.06
range 40+ squares
plasma
1000/(350+2000/16)*22 = 46.31 * 0.897 = 41.54
range 185 squares
some between 10 and 20dps, but it's hard to survive once it hits
range 64 squares
rifle
1000/(750+2500/6)*45 = 38.57 *0.656 = 25.30
range 200+ squares
1000/(1250+2500/6)*150 = 90 *0.656 = 59.04
range 1000+squares
squares are what you get in the map editor by scaling down to minimum the grid and going up 2 times.
The player model is high 16 squares, wide 6 squares, deep 4 squares.
Just going for the raw power i should go for the smg or the shotgun, but i still can't understand some things:
-the secondary rifle shot deals 150 damage, but why it doesn't kill always in one shot when hits?
-what is the damage for the secondary of the shotgun, smg, flamer and plasma?
-can i get the range of the weapon by lifespan_of_bullet*speed_of_bullet or i am missing something?
EDIT: added melee and pistol
EDIT: correction coefficients (zone hit multiplier * zone size)
pistol, sword, shotgun, smg correction 0.8*0.116+0.65*0.449+0.3*0.363= 0.493
flamer rifle correction 4.0*0.072+0.65*0.116+0.45*0.449+0.25*0.363= 0.656
plasma granade mine correction 8.0*0.072+0.6*0.116+0.4*0.449+0.2*0.363= 0.897
rocket correction 16.0*0.072+0.6*0.116+0.4*0.449+0.2*0.363= 1.473