TheLastProject {l Wrote}:1. The range for opening a door is too low. Many doors won't open unless you jump.
TheLastProject {l Wrote}:2. The "door" all the way on the back, which is actually the "engine", looks too much like a door. It would be better to use another texture there which wouldn't give players the feeling they could move through here.
TheLastProject {l Wrote}:3. The teleport on the front is kinda unlogical, and it's hard to move to the other train, making this map either slow and confusing or only for pros. Perhaps consider putting the trains closer to each other?
greaserpirate {l Wrote}:I'd still really like to see players be able to jump in and out of the windows more..
Unnamed {l Wrote}:TheLastProject {l Wrote}:1. The range for opening a door is too low. Many doors won't open unless you jump.
The range is 256. I increased it a bit to 300. I noticed that in the svn version the radius of the triggers is allways the default range.
BioHazardX {l Wrote}:Between, I've got an issue: some textures are missing. Where can i download them?
Unnamed {l Wrote}:Maybe I should finish one map instead of working on all .
favorito {l Wrote}:-Flatten/turn the tops of the trains into more playable/interactive (in so far as mechanically-conducive geometry/pacing goes) environments. Perhaps put pushers that toss you between the two trains on the roofs.
favorito {l Wrote}:-Knock out the windows so the player can traverse between the trains in more areas.
favorito {l Wrote}:-Change some of the decorations within the trains. Again, while realistic geometry is neat looking, you don't want too many obstacles to trip over while you're circle-strafing around an opponent in a room.
Unnamed {l Wrote}:v4 released
Bots die often while jumping to the other train. Sometimes they just jump over the pushers and sometimes they do a random impulse boost in air.
The walls lack a bit of details, because they just look moving with texturescroll. I thought abour making some moving mapmodels.
Users browsing this forum: No registered users and 1 guest