Explosions of karts

Explosions of karts

Postby fraang » 21 Nov 2013, 01:46

While I was playing the new RC of STK 0.8.1 I have had an idea regarding the explosion of a kart when the time bomb (TNT) goes off.
Currently it whirls around like crazy and the yellow stars indicate the hit. So my suggestion is to change that to the following:
First an explosion happens as it already does but the kart turns black(ish) for a short time and black smoke goes up from it. In my opinion this would fit better than the current effect.
For all other hit effects - when a bowling ball, etc. hits you - stays like it is now.

The black(ish) coloring could be done by multiplying the texture with black and the smoke is a particle effekt (like the nitro burning).
So the effort should be not that much i think.

What do you think of it? ;)
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Re: Explosions of karts

Postby charlie » 21 Nov 2013, 03:16

It's an interesting idea. I never particularly liked the motion of the karts when blown up / hit. It could definitely be improved upon.
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Re: Explosions of karts

Postby samuncle » 21 Nov 2013, 08:19

Hello :)

Everything could be improved. The main problem is the lack of time. Supertuxkart isn't the only thing in the life of the core team. We need to work, to sleep and to have free time.

You can learn the c++ and try to implement yourself the feature. As you said we have already particles. To "blackish" a kart is a bit more difficult. You have to write a shader. I suggest to statt with the particles and the black smoke.
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Re: Explosions of karts

Postby chronomaster » 21 Nov 2013, 08:28

alas with that blackish things.
i think i can make explotion with animation. which will require very little to implement.
kart will blow up to peices...hows that? my idea is to create a cloned kart similer to the original, but which is modeled with couple more retices to allow it to be fractioned to peices. when tnt (or whatever) triggers, the kart will be immidietly replaced by the cloned explotion art, and initiate it's explotion animation. the flying parts will fade away. (fading away is possible with transperancy in blender, but does it apply to the stk engine too?
also, a clone model must be made cuz the intersewction vertices for the flying parts will look funny if they will be the same model.)

state your opinions on this, and in meantime ill make a prototype.
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Re: Explosions of karts

Postby 0zone0ne » 21 Nov 2013, 09:02

chronomaster {l Wrote}:kart will blow up to peices...hows that?
Maybe I'm not understanding, but... if the kart literally explodes into dust... how will they continue racing? And what will happen to the character driving the kart? Wouldn't that practically involve killing them? :shock:

If so, well... I guess you should add a gibbing system while you're at it. ;)
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Re: Explosions of karts

Postby samuncle » 21 Nov 2013, 10:30

Image

Don't take it bad ;).
Chronomaster try to make a track ot a kart to get an idea of the process involved and the possibilities of our game engine.

You have absolutely no idea of what your suggestion would require. Imagine amount of work needed to make a clone of each kart ... To give you a real example funto added the support for kart animation (gears,mmechanical parts, the turbine of xue's overcraft). Currently there is only two animations made. Before starting to make kart clones we should finish the features that are already implemented.

If you want to create an effect when the bomb explode it should be generic. So no need to update karts. I think the idea of an explosion is interesting.

1) reduce the problem to the most easier thing. Just print something in the console when a kart explode.
2) add a particle emitter with black smoke

For the kart being blown up I have a solution to make it very very easily without the need of making kart clones and generic (same effect for every karts).

But before that I strongly recommend to implement a the particle emitter.
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Re: Explosions of karts

Postby chronomaster » 21 Nov 2013, 13:15

how the hell does a CLONE is hard to make?
i just made one in 1 and a half mins
i would love to hear and see posts about how things CAN be done...

if you think exploding karts is interesting then back me up instead of posting a picture that says "we have ideas too, try do your idea instead of being in the back"
if you read MY post you would have noticed i said i WOULD do it...
you also assume i dont have any idea.... which is also not relevant , not nice, not truwe ,not motivating, and not really that much helpful.
half of this forum is about how things cannot be done.
next time i see a post about how things are complicated and not easy im automatically just stopping reading in the middle.
thanks.

Maybe I'm not understanding, but... if the kart literally explodes into dust... how will they continue racing? And what will happen to the character driving the kart? Wouldn't that practically involve killing them?

i did not play the game, i dont know everything goes on there. i just saw some videos of gamelay.
i just read that there's an idea about car being exploding. i didnt know the character supose to continue and it is still a part of the race... since this is a cartoon game, the character could fly up from the explotions like cartoons.


is the character's kart finished when someone explode it? i assumed if smoke and tnt and black kart is involved then the race is over for that character...am i wrong here?
tell me about hows the explotion things taking place
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Re: Explosions of karts

Postby charlie » 21 Nov 2013, 13:29

What was interesting about fraang's idea is that it isn't too complex - a generic effect that could be applied to any texture/kart.

I've long since not liked the current hit / blown up animations but I've not said anything because, well, samuncle's picture describes it best. People are already busy working on ideas of their own.
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Re: Explosions of karts

Postby chronomaster » 21 Nov 2013, 13:46

once again i dont know what you mean, fraangs idea could be implemented as well. why should it be contradicting ?
this "complicated" land. where only one idea must be taken...
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Re: Explosions of karts

Postby Arthur » 21 Nov 2013, 15:28

chronomaster {l Wrote}:
Maybe I'm not understanding, but... if the kart literally explodes into dust... how will they continue racing? And what will happen to the character driving the kart? Wouldn't that practically involve killing them?

i did not play the game, i dont know everything goes on there. i just saw some videos of gamelay.
i just read that there's an idea about car being exploding. i didnt know the character supose to continue and it is still a part of the race... since this is a cartoon game, the character could fly up from the explotions like cartoons.

So you didn't even play the game, huh....
I wonder why we should take your ideas seriously then, since you don't even bother to see how they would fit with the big picture.

About fraang's original idea, I like it and hope it will be implemented sometime.
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Re: Explosions of karts

Postby chronomaster » 21 Nov 2013, 18:53

Arthur {l Wrote}:So you didn't even play the game, I wonder why we should take your ideas seriously then, since you don't even bother to see how they would fit with the big picture.
.


im not gonna respond to such rudeness that assumes "i dont bother"
but i will point out that those who DO read threads regarding developement will see my post in animations about me having troube currently setting up stk.
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Re: Explosions of karts

Postby Arthur » 21 Nov 2013, 19:19

I do read threads but your posts are often so badly written it hurts, which means I mostly just skim over them.

Also, get rid of your attitude and instead actually do something with your computer problems.
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Re: Explosions of karts

Postby chronomaster » 21 Nov 2013, 19:42

I do read threads but your posts are often so badly written it hurts, which means I mostly just skim over them.

:? :think: if you dont read posts then you cant really answer(and you dont really)
skimming over posts because of bad phrasing is not forgiving for foreign people, like me, who might have trouble phrasing themselves with english. and they will not receive warm, or even cold treatment from you :eew: . and so do i, right now. i guess you have tons to learn from auria (dimproject)
if you now so clearly and openly share your skimming on my posts, then your answers becomes infinetly irrelevant, since all your answers wont be based on something that i truly posted. and ill have to skimm them or not take them seriously.
skimming is not reading. you dont really read posts and you have proven it in this thread. otherwise you would not have assumed i "dont bother".
if you dont read my posts, it's possible you dont read other's posts too.
Also, get rid of your attitude and instead actually do something with your computer problems.

again, you also assumed i dont do anything already about the computer problem. which is not true... again.
my computer problems and my personal affairs are no buisness of yours. i will attend to them when i will decide to, and not when/if you tell me to.
the attitude is yours alone. i clearly dont assume anything about others. i dont tell them what to do or not do. or any other unneccesery , irrelevant rudeness whatsoever.

this is offtopic and i only answered you now to publicly defend myself.
me being in this forum occasionaly is not to fight anyone or even defend myself.
im not going to respond to you any furthur upon this subject.
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Re: Explosions of karts

Postby hiker » 21 Nov 2013, 22:57

charlie {l Wrote}:What was interesting about fraang's idea is that it isn't too complex - a generic effect that could be applied to any texture/kart.

I've long since not liked the current hit / blown up animations but I've not said anything because, well, samuncle's picture describes it best. People are already busy working on ideas of their own.

I agree, that looks like a nice effect, and easy enough to implement (maybe after we have integrated cand's changes). We could also support a special animation for that, i.e. drivers shaking their fists ;)

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Ad hominem fallacies

Postby Wuzzy » 21 Nov 2013, 23:26

I will not comment, reject or defend the idea itself but instead I comment the way it is discussed here. This thread is remarkable in the sense because the ad hominem fallacy was commited no less than three times.
First of all, I explain what an “ad hominem fallacy” is. It is a kind of fallicious reasoning which goes like this:
“A. There is something bad about person X.
B. Person X states Y.
C. Therefore, Y is wrong.”
Written in this form, it should be obvious that there is something wrong with this reasoning. Because if it were true, it implies that literally everything which is stated by X must be wrong. This is of course absurd.

Fallacy #1:
Image

I strongly disagree with this one. It suggests that his ideas are automatically worse or “less worth” than ideas from other persons (“Join the queue. At the back.”).
Reformulated it goes like this:
“A. Person X never contributed anything to the project but ideas (which is considered bad).
B. Person X states [some ideas Y].
C. Therefore, Y is wrong/bad/foolish/not worth considering/etc.”
An ad hominem fallacy. Besides: Isn’t a plan also some kind of “idea”?

Fallacy #2:
So you didn't even play the game, huh....
I wonder why we should take your ideas seriously then, since you don't even bother to see how they would fit with the big picture.

This is a perfect example of an ad hominem fallacy. It perfectly fits the pattern:
“A. Chronomaster never played SuperTuxKart (which is considered bad in this case).
B. Chronomaster states that changing the animations is a good idea.
C. Therefore, changing the animations is not a good idea. (And everything which chronomaster suggests is wrong.)”

Fallacy #3:
I've long since not liked the current hit / blown up animations but I've not said anything because, well, samuncle's picture describes it best. People are already busy working on ideas of their own.

Charlie indirectly applies the ad hominem fallacy to himself because he uses fallacy #1 as reason.

If one thinks the animations are bad one should feel free to express it, wheather or not one plans to actually change it. It the animations are actually bad, well, they are so, no matter if its expressed by a newbie or a long-term commiter.

To those who commited these fallacies: You should attack the idea and only the idea. Those ideas who are not worthwhile on their own will die off on their own. But attacking the one who came up with the idea is a fallacy. The picture part of Samuncle’s post is fallacious. The second part of this post isn’t.

Speaking of ideas: Is there somewhere a list of ideas which are considered good/realistic for which just nobody bothered to address them (yet)?
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Re: Explosions of karts

Postby hiker » 21 Nov 2013, 23:27

Hi,

chronomaster {l Wrote}:how the hell does a CLONE is hard to make?

you missed the important point: 'each'.

I am not sure we actually need a clone, just an animation might do. But manually creating an explosion animation that looks good is very difficult. Then having to do this for more than a dozen karts is just way too much work for a gameplay element that's (in the overall scope of things) rather minor. Then the potential side effects: bits of the animation flying through other karts, in certain circumstanced even flying through walls coming out on the other side. Or you want real physical explosions (which would prevent that problem), but then you would need to decompose the karts into several bits, represented in the physics, and then simulate the explosion. Not exactly easy.

i just made one in 1 and a half mins
i would love to hear and see posts about how things CAN be done...

Me too, and fraang's suggestion is very convincing.

if you think exploding karts is interesting then back me up instead of posting a picture that says "we have ideas too, try do your idea instead of being in the back"

Imho exploding karts do not fit at all into the game style of STK.

if you read MY post you would have noticed i said i WOULD do it...
you also assume i dont have any idea.... which is also not relevant , not nice, not truwe ,not motivating, and not really that much helpful.
half of this forum is about how things cannot be done.

Welcome to reality ;) Yes, there are many good ideas out, some of which are simply not practical (i.e. too much work), or are going in a direction most people don't like, or ... might just be a matter of different taste.

next time i see a post about how things are complicated and not easy im automatically just stopping reading in the middle.
thanks.

That's of course your right to do so, but it will prevent you from learning things about game development, especially in an environment with rather limited resources, where we have to strongly prioritize what to do next. It will stop you from learning the beauty of an suggestion like fraag's (one code to be used for all karts), vs. manual work on over a dozen karts, increasing the amount of work for creating new karts, ...

Maybe I'm not understanding, but... if the kart literally explodes into dust... how will they continue racing? And what will happen to the character driving the kart? Wouldn't that practically involve killing them?

i did not play the game, i dont know everything goes on there. i just saw some videos of gamelay.

Making suggestions based on video's is not really ideal tbh, and it would explain why some of your suggestions appear to not really fit the game ;)

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Re: Ad hominem fallacies

Postby hiker » 22 Nov 2013, 00:03

Wuzzy {l Wrote}:I will not comment, reject or defend the idea itself but instead I comment the way it is discussed here. This thread is remarkable in the sense because the ad hominem fallacy was commited no less than three times.
First of all, I explain what an “ad hominem fallacy” is. It is a kind of fallicious reasoning which goes like this:
“A. There is something bad about person X.
B. Person X states Y.
C. Therefore, Y is wrong.”
Written in this form, it should be obvious that there is something wrong with this reasoning. Because if it were true, it implies that literally everything which is stated by X must be wrong. This is of course absurd.

Hmm - I kind of agree with this, though I am not sure this exact reasoning was applied (esp. "C: Therefore").


Fallacy #1:
I strongly disagree with this one. It suggests that his ideas are automatically worse or “less worth” than ideas from other persons (“Join the queue. At the back.”).
Reformulated it goes like this:
“A. Person X never contributed anything to the project but ideas (which is considered bad).
B. Person X states [some ideas Y].
C. Therefore, Y is wrong/bad/foolish/not worth considering/etc.”
An ad hominem fallacy. Besides: Isn’t a plan also some kind of “idea”?

I admit I don't like showing that picture whenever someone makes a suggestion that doesn't fit, since it prevents brainstorming, which I consider very important.

But to explain this a bit better, put yourself in my shoes; I have many good ideas, and only so much time. Now someone comes up with an idea (which is obviously not as good as mine, right? My ideas are of course the best ;) :) ) - why should I stop doing the things I want to do, and implement something someone else wants me to do? I mean, if someone pays me to do something (e.g. at work), then sure. But this is hobby.

I don't understand this poster as saying "your ideas are bad" at all. For me it says: it's unlikely to be implemented since the people who can actually do it have other priorities. This statement does not include anything about the validity of the idea itself. I have seen many good ideas, which (atm) we just can't implement. Of course, if I like the idea, or enough people like the idea, we might implement it, that's why I say brainstorming is important.

Also, it is supposed to tell the reader: if would really help if you would try to acquire the right skills to implement something yourself, since then you would be higher up in the queue ;)

Fallacy #2:
So you didn't even play the game, huh....
I wonder why we should take your ideas seriously then, since you don't even bother to see how they would fit with the big picture.

This is a perfect example of an ad hominem fallacy. It perfectly fits the pattern:
“A. Chronomaster never played SuperTuxKart (which is considered bad in this case).
B. Chronomaster states that changing the animations is a good idea.
C. Therefore, changing the animations is not a good idea. (And everything which chronomaster suggests is wrong.)”

I would strongly contradict the 'therefore' in C: I don't like the idea of karts exploding, since imho it does not really fit the game style, so I think it's not a good idea. But of course (see brainstorming above) I kept wondering, what am I missing that someone wants to add 'real' explosions to this game? Perhaps there is a bit of a truth somewhere that we should consider? Is there a new idea that I didn't think of? But reading that Chronomaster hasn't played the game explains to me why this suggestion was made, and I honestly can't see any reason to go in this direction ;)

The initial suggestion of blackening the kart and some smoke is nice (imho), and perhaps even adding a 'shaking fist' animation imho would be a good idea. It's certainly a lot less work than exploding karts ;)

Fallacy #3:
I've long since not liked the current hit / blown up animations but I've not said anything because, well, samuncle's picture describes it best. People are already busy working on ideas of their own.

Charlie indirectly applies the ad hominem fallacy to himself because he uses fallacy #1 as reason.

I understand Charlie's statement more as a sign of trust: the development of STK is going in the right direction, and there are more important things to do at the moment, but at the right time (if the developers should miss that) I might make a suggestion. Also, there are two different things: saying: "I don't like XYZ", or: "What about you do ABC, since XYZ doesn't look good". Training yourself to give more positive feedback is really good imho. There are a lot of things not to like in STK, but getting suggestions that help us improve stk with reasonable amount of work is really valuable.

If one thinks the animations are bad one should feel free to express it, wheather or not one plans to actually change it. It the animations are actually bad, well, they are so, no matter if its expressed by a newbie or a long-term commiter.

Sure, but as I've said - making suggestions for improvements is what really helps us (not to mention a patch ;) ).

To those who commited these fallacies: You should attack the idea and only the idea. Those ideas who are not worthwhile on their own will die off on their own. But attacking the one who came up with the idea is a fallacy. The picture part of Samuncle’s post is fallacious. The second part of this post isn’t.

As I've tried to explain, while I don't like this poster to be posted too often, I don't think it is meant to disregard an idea, just ... to wake people up to reality ;)

But - obviously this discussion has become a bit too heated ;) Could I recommend everybody to cool down a bit, and wait a day before posting something instead of doing it while still being angry?


Speaking of ideas: Is there somewhere a list of ideas which are considered good/realistic for which just nobody bothered to address them (yet)?


This is a good question ;) We have a milestone page, but it's very high level only. Our todo list on the other hand is really outdated (anyone volunteers to clean this up a bit, e.g. remove things that are already done??). At the moment the best approach for a new idea to be implemented would be to start a discussion here in the forum, and when it appears an agreement was reached, add a ticket to our trac. We have some people contributing mostly small things by fixing bugs or implementing missing features.

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Re: Explosions of karts

Postby Arthur » 22 Nov 2013, 01:29

chronomaster {l Wrote}::? :think: if you dont read posts then you cant really answer(and you dont really)
skimming over posts because of bad phrasing is not forgiving for foreign people, like me, who might have trouble phrasing themselves with english. and they will not receive warm, or even cold treatment from you :eew: . and so do i, right now. i guess you have tons to learn from auria (dimproject)
if you now so clearly and openly share your skimming on my posts, then your answers becomes infinetly irrelevant, since all your answers wont be based on something that i truly posted. and ill have to skimm them or not take them seriously.
skimming is not reading. you dont really read posts and you have proven it in this thread. otherwise you would not have assumed i "dont bother".

It's probably not a good idea to answer this because I am probably beyond any point of impartialness now, and also because it's very off-topic. But for some reason I want to address this nonetheless.

Well as said I do read them, but not always try to remember what everyone have said in every thread ever, and you have been writing a lot lately which means chances increase that I'll miss such a detail as whether you actually have tried yourself. Also, for the record I am a foreigner as well, but yes, attacking your spelling was not a good thing and I apologize for that. But when you say you haven't played the game and then go on to suggesting that devs are just against every idea because they find they add complexity where there is none, then you need to be called out on it because you have in several threads shown such an attitude which is not helpful at all. When you haven't played the game yourself, your ideas tend to get less practical and there's no shortage of ideas around. More ideas are great, but then don't write with an attitude when you're told they is not likely to be implemented or at least not for a good while.

Another thing is that yes, I have become less warm and also less cold over the years simply because I have seen so many people come and go, and a bunch of them have had some similarities to you: they wanted to help, but in the way they tried to do that their help actually didn't help much or even were a net negative. Not that I don't think you can do lots of good work and probably exceed my skills, but as I said you have shown you take offense when you don't get your way immediately. For example in your animation thread where you basically asked for testing, and when you got a reply which said something were inadequate (the number of bones) you didn't seem to reply or do something about it, and proceeded with asking for more testing. Then you got a reply from Auria, which you responded quite offensively to. And in this thread, you were suggesting that the ones that have actually been contributing to the game for a long time have less knowledge of how the game works than you do, and you haven't even played the game yet yourself.

All in all, you come out as someone who wants to help out, but then act entitled when everything you suggest isn't immediately embraced as a good idea. Also you seem oblivious that properly doing things take time, a lot of time, and doing one thing you want (which may not take much time in itself) means something else is set aside in the meanwhile, and that may not be a tradeoff people want to do at the moment.
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Re: Explosions of karts

Postby samuncle » 22 Nov 2013, 02:18

Hello

To everyone: let me be clear. I never said that the idea of an explosion was a bad idea. To be honest like the idea. That is why I posted an answer to guide you to success.

Also remember when someone posted the idea of exhaust pipes for nitro. I had the same reaction (we are a small team and we can't do everything). In fact when I had the time I implemented myself the effect.

Currently I suggest to focus on a generic particle system usable by every karts.

Chronomaster I think the idea of karts being blown up isn't adapted (for the reason mentioned above). However I think the model of the bomb could be blown up :). And that is a generic effect :). No need to update every karts.
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Re: Explosions of karts

Postby Funto » 22 Nov 2013, 09:20

So much valuable time fighting over here :/

Some ideas/opinions for brainstorming:
1) I like the idea of the kart becoming totally black. Maybe the character could have the hairs "exploded", something like this:
Image

2) A generic explosion could be done in a cartoon style, samuncle, do you think that would fit with the new style?
Image

3) My way of doing things:
a. Have an idea you want
b. Ask what people think about this. If they don't like, dismiss. Brainstorm.
c. Do it. I mean, do everything until it is visible and playable in-game. Of course you need to play the game for that. This is an obvious requirement, and it has to be expected that people won't give you credit if you haven't done so.
Image

Peace!
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Re: Explosions of karts

Postby Totoplus62 » 22 Nov 2013, 09:23

Just to sum up my opinion: I've nothing against you Chronomaster but when I see the way you talk to everyone (especially with auria), don't be surprised they react like that. Moreover i follow the progress of other projects in FreeGameDev Forums and it seems this is not the first time people tell you this kind of things...
Think twice when you say something: you are also allowed to recognize when you are wrong.
I'm sure you can do good things with animation so please don't be unpleasant.

Funto {l Wrote}: Do it. I mean, do everything until it is visible and playable in-game. Of course you need to play the game for that. This is an obvious requirement, and it has to be expected that people won't give you credit if you haven't done so.

+1

Then i really like the idea of fraang and i hope more effects like this one will be implemented in the future :). I also hope that some particles such as collision one will be implemented in 0.8.2.
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Re: Explosions of karts

Postby charlie » 24 Nov 2013, 01:47

I think you need to tone it down a level chronomaster. The STK team are bending over backwards to help you get STK running and you are being quite frustrating, verging on abusive. I know for a fact you'd have been banned if you'd done this in other project forums with less patient developers.

Yes, this is a warning, stop antagonising the developers and listen to them seriously. They've put hundreds, thousands of hours into this game and you should afford them the respect that deserves. You on the other hand have put more time into pissing people off than anything else.
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Re: Explosions of karts

Postby chronomaster » 07 Dec 2013, 18:57

wow man. i i couldt be here for some time, and i was sure you all just let this go and continue.
...
hiker {l Wrote}:Hi,

chronomaster {l Wrote}:how the hell does a CLONE is hard to make?

you missed the important point: 'each'.

I am not sure we actually need a clone, just an animation might do. But manually creating an explosion animation that looks good is very difficult. Then having to do this for more than a dozen karts is just way too much work for a gameplay element that's (in the overall scope of things) rather minor. Then the potential side effects: bits of the animation flying through other karts, in certain circumstanced even flying through walls coming out on the other side. Or you want real physical explosions (which would prevent that problem), but then you would need to decompose the karts into several bits, represented in the physics, and then simulate the explosion. Not exactly easy.

i just made one in 1 and a half mins
i would love to hear and see posts about how things CAN be done...

Me too, and fraang's suggestion is very convincing.

if you think exploding karts is interesting then back me up instead of posting a picture that says "we have ideas too, try do your idea instead of being in the back"

Imho exploding karts do not fit at all into the game style of STK.

if you read MY post you would have noticed i said i WOULD do it...
you also assume i dont have any idea.... which is also not relevant , not nice, not truwe ,not motivating, and not really that much helpful.
half of this forum is about how things cannot be done.

Welcome to reality ;) Yes, there are many good ideas out, some of which are simply not practical (i.e. too much work), or are going in a direction most people don't like, or ... might just be a matter of different taste.

next time i see a post about how things are complicated and not easy im automatically just stopping reading in the middle.
thanks.

That's of course your right to do so, but it will prevent you from learning things about game development, especially in an environment with rather limited resources, where we have to strongly prioritize what to do next. It will stop you from learning the beauty of an suggestion like fraag's (one code to be used for all karts), vs. manual work on over a dozen karts, increasing the amount of work for creating new karts, ...

Maybe I'm not understanding, but... if the kart literally explodes into dust... how will they continue racing? And what will happen to the character driving the kart? Wouldn't that practically involve killing them?

i did not play the game, i dont know everything goes on there. i just saw some videos of gamelay.

Making suggestions based on video's is not really ideal tbh, and it would explain why some of your suggestions appear to not really fit the game ;)

Cheers,
Joerg



i agree with 80% with what you have written here.
however, that is because of some misunderstanding between us. and so is the other 20 precent of disagreement. not playing stk ,while still be able to give good suggestions, seems to bethe only thing we understand each other about, but not agree about.
misunderstanding is the following (i said it before, and wished for post rweading better and hope this will hopefully make understand now):
1) when i suggested the physical explotion, i did not mean to talk about what practical first, but if the idea is good.
2) i said "i will make a prototype" which means - I - will do the work. after i said i will do it people started saying its not easy enough and posted picture that described me as someone who does nothing(i really want to know if an idea is good before start doing it, so before doing it i ask opinions) and because i know what im suggesting, i know its not really difficult as they say. and i already done it. and updating karts, is really not an issue regarding modelling texturing. (for me)
3) i explained why (i think) will be a problem with having the same kart as the exploding one.
4) doing frangs idea does not prevent doing that idea as well. i cannot see why people miss that and put it as comparisment.
5)i did never said fraangs idea is not good, not convincing, not...whatever. my intention was to bring it to better, because i had motivation to practically excecute it.
6)not reading why things canot be done, is very carefully picked, at times which i can identify, it is more of an interpetation (like here with the explotion) than actually strict practical limitation information. and the oposite claim, of not listening to people who tells you it cannot be done, and trying yourself without easily giving up, proved to me more beneficial, as most who said "cannot be done" i succeded despite the claim. a post which start as "its difficult" rather than "im not sure because there are several issues about 1,2,3 ..." will distinguish immidietly between practice, and lack of beleif(motivation. i do not see you as one. and for the important information, any developer, almost (i dunno really how much or who exactly) which will answer practically adressing an idea or excectution of an idea will have my ears...obviously, because i dont know enugh about how stk engine works.
7)many in the forum tend to conclude things from one incident like you did here explaining why my idea (ideas?) are not good.. i cannot recall any more suggestions that i made, (maybe one? two?) i dunno, that they were not good, and the reason were that i didnt play. however,style of game, is not as the gameplay itself. i have made good voices for example, only by knowing the style. but in thisthread, there would have to be nowledge about gameplay. therefore your point here is half as true. and usually where i dont now things i dont speak as if i know. i suggested an idea, and people started posting how it is difficult, (without getting into details why, and without even talking initially about if it fits the game. even though im the one who would do it.) and posting pictures that actually passively attacks a user for bringin up an idea. which is not and nice. and not relevant.
8) an ideal status is what i want in all my aspect and fields. yet not always of them get fulfilled right away.
9) if someone atleast said that exploding karts physically is not a good coneptually idea to fit stk style,regardless of practice and executing it,and explain why, it would have solved everything.

samuncle {l Wrote}:Hello

I think the model of the bomb could be blown up

so, should i start working on the explotion animation for a the bomb model? or is it not a good idea enough?
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Re: Explosions of karts

Postby Arthur » 08 Dec 2013, 03:54

I am glad you decided to try explaining your stances more clearly. Kudos, and I may have spoken a bit too hastily - though at times misunderstandings happen simply because not everyone communicate the same way. Now let's talk about the ideas at hand - I am not sure if I have anything to add at the moment but will look at any tests made at least after a while.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
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Re: Explosions of karts

Postby chronomaster » 08 Dec 2013, 15:01

Totoplus62 {l Wrote}:Just to sum up my opinion: I've nothing against you Chronomaster but when I see the way you talk to everyone (especially with auria), don't be surprised they react like that. Moreover i follow the progress of other projects in FreeGameDev Forums and it seems this is not the first time people tell you this kind of things...
Think twice when you say something: you are also allowed to recognize when you are wrong.
I'm sure you can do good things with animation so please don't be unpleasant.

that is a really wrong interpetation of my posts...especially auria. i really dont understand your post, as you refer to "this is not the first time people tell you these kind of things" (tell me what?). also, where? the offtopic discussion in this thread dosnt have any resemblences to any other threads i posted. it seems you dont read enough

1)no one has personally told me anything before you posted the quoted post above(except the hinting of author) or in other forums.
2) reading wuzzy's post, you would have realized that i am not the problem.
3) i dont understand the connection between animation capability and request for pleasentness...but let it be.
4)please do not refer to things that did not accure, as asking me to stop being unpleasent though i did not have any intention to be that, is infact unpleasent.
5) specifying the ability to admit being wrong(regarding where? what post?), although it being obvious, is another hinting of me doing something wrong and being wrong. (or did i misinterperate?). truely reading posts since i arrived, you would have noticed i already done it . with auria.
6) since i cannot REALLY change people, and countless times asked people to read posts thoroughly in vein, lets focus on practical aspects...shal we?

*i really ask users not to criticize behaviour, as this is a developement forum. if one must to, please specify secific incidents, or the entire post becomes an irelevant pointless one. and probebly create uncormftabile for no reason.
i really truely belive this forum needs private messeging system, which would solve MANY communications problems, increase developement, and prevent unreasonable and unneccesery bans based on misunderstandings (like the one charlie is planning probebly to give me) . as i would have sent a private message also to charlie do clear his wrong impressions. but i cannot. and emails are sometimes intruding to privacy, and not as fluently communicative as PM's.
and not everyone has the option of emailing aproved
Last edited by chronomaster on 08 Dec 2013, 15:43, edited 4 times in total.
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