The idea is to have a typical RPG/medival like town and outdoor environment, and different (user contributed) levels/campaigns to go to (through what is currently called a "travel agency" in ya3dag
). Those levels would be probably often dungeon type of levels, but not necessarily have to be so.
Cool would be also a type of meta-game where the town is under constant (night-time?) attack by undead (or goblins etc) and you need to help defending it with the townfolks (NPCs) from time to time, but I think that requires some code changes.
So I think the items Danimal is doing fit great, and some of them should do just fine in an dungeon environment also. We need to see if that sun-watch can actually be made to work with the dynamic day and night cycle build into ya3dag btw
What we do need to agree on is a character style though. I am honestly not too happy with the jRPG type of placeholder I am currently using, but it is an option.
The super-deformed art-style as shown in the examples of the first post would be of course nice, but I personally can't draw pixel-art well enough to create something like that (especially not with all the directions and animation frames required).
Another alternative would be using pre-rendered sprites, which is the least effort, but is very difficult to make look right in an pixel-style.
Lately I have been thinking that a character style a bit like those found in Sword & Sworcery (
http://www.swordandsworcery.com/) also see here for a way to pre-render them (
EDIT:
http://petemcnally.wordpress.com/2013/1 ... trix-plus/ was wrong link ) might be the easiest to do, as the renders can be manually touched up relative easily to improve the pixel look.
Edit: Maybe something like this:
http://davidbdevelopment.wordpress.com/ ?
Not quite sure... and IMHO if there is a great pixel artist stepping up with his or her own style, that will be probably the one we should take.
Ah, and btw: here is a small vid on how a normal-mapped sprite in an 3D environment looks like:
http://devbertil.blogspot.com/2010/12/n ... phics.html which is what I think would be great to do.