Bertram {l Wrote}:Hi,
<snipped>
Scripting:
- Add a mini-game at game start with orlinn, replayable, not long, and not hide n seek based.
- Add the side-quest of getting back chicken to grandma.
- Add a side-quest where you can catch butterflies.
- Add more details to the maps, polish what you see fit as long as it's small fixes or additions.
<snipped>
Regards,
Bertram {l Wrote}:Hi Shirish,
A little correction, this is what I'm currently sure of what is necessary.
After this list, I still need a couple other maps and dialogues, and will do an intermediate release, as the changes are already many!
The episode I will be "full" when the story will reach a point we're not that far from, but still lack a proper second "dungeon".
Best regards,
1. Readd the tileset images in the map data files, with a path relative to the map data file. This will comply with Tiled specs.
2. Start to test advanced Battle Events
3. See what I can import from Socapex's work on my humble own
4. Add dialogue and fight in the village
5. Add missing crystal voice acts.
1. Start to test and do advanced Battle Events
Story :-
1. Add missing crystal voice acts.
2. Add dialogue and fight in the village
3. Add flee from the village scenes
Bertram {l Wrote}:@shirish Thanks for keeping info gathered somewhere for everyone interested. I really appreciate it.
~/games/valyriatear$ git pull origin master
remote: Counting objects: 72, done.
remote: Compressing objects: 100% (26/26), done.
remote: Total 51 (delta 40), reused 35 (delta 25)
Unpacking objects: 100% (51/51), done.
From https://github.com/Bertram25/ValyriaTear
* branch master -> FETCH_HEAD
Updating 9e4cdb3..9321f01
Fast-forward
dat/battles/tutorial_battle_dialogs.lua | 4 +-
.../layna_village/{ => battle_with_banesore}/battle_dark_soldier_idle_down.lua | 0
dat/maps/layna_village/{ => battle_with_banesore}/battle_lilly_idle_down.lua | 0
dat/maps/layna_village/battle_with_banesore/battle_with_banesore_script.lua | 253 +++++++++++++++++++++++++++++++++++++++
dat/maps/layna_village/battle_with_banesore/herth_walking.lua | 19 +++
dat/maps/layna_village/battle_with_banesore_script.lua | 158 ------------------------
dat/maps/layna_village/layna_village_riverbank_at_night_script.lua | 2 +-
img/sprites/battle/characters/bronann/bronann_attack.lua | 2 +-
img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua | 2 +-
img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_attack.lua | 2 +-
src/modes/battle/battle.h | 12 ++
src/modes/mode_bindings.cpp | 17 ++-
12 files changed, 306 insertions(+), 165 deletions(-)
rename dat/maps/layna_village/{ => battle_with_banesore}/battle_dark_soldier_idle_down.lua (100%)
rename dat/maps/layna_village/{ => battle_with_banesore}/battle_lilly_idle_down.lua (100%)
create mode 100644 dat/maps/layna_village/battle_with_banesore/battle_with_banesore_script.lua
create mode 100644 dat/maps/layna_village/battle_with_banesore/herth_walking.lua
delete mode 100644 dat/maps/layna_village/battle_with_banesore_script.lua
r$ git log
commit 9321f01eab85b497ae0f33a2bf5ded13d01cbb6a
Author: Yohann Ferreira <yohann_ferreira_at_orange_fr_>
Date: Mon Apr 29 01:32:43 2013 +0200
Removed a debug statement.
commit bab4aab4b7628f40b9ffda30ecafc6e84cd6154d
Author: Yohann Ferreira <yohann_ferreira_at_orange_fr_>
Date: Mon Apr 29 00:59:12 2013 +0200
Basically finished the riverbank battle scene.
It still needs some tweaking but it's complete.
I also added bindings to get the state of an actor, to avoid
triggering a dialogue when bronann was fighting.
I also added a missing terminator time to its attack animations.
1. Add missing crystal voice acts.
2. Add flee from the village scenes
Bertram {l Wrote}:Hi,
The voice acts might wait a bit since, I just can't get my hand on the missing cables (eh)
2 scenes left on my own before the next save point.
Best regards,
Bertram {l Wrote}:First scene almost done. A bit of balancing and polishing awaits on the overall additions though
It would be nice if someone creates a portrait-pack for some secondary (but important for the story) characters, at least for Orlinn, Flora, Lilly, Herth.
Story / Content:
Add missing crystal voice acts. (almost done! arg!)
Add pursuit maps (4/6 done)
0.6.0 RC1 Release!
Episode I Release:
Spread back status effects to the map mode. I could also add traps in the dungeon poisoning the characters, for instance.
Add "soft-edge" character movement support #208
Add a better looking world map.
Add second dungeon and boss.
Episode I Release!
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