As most have likely already noticed, development has been more or less stalled for the last nine months or so. However, that's not the case anymore since I now have enough time to work on LoS again at a reasonable pace. I'll be posting short status reports in this thread whenever I get something worthwhile done, which hopefully is frequently. The remainder of this post is the first status report.
Currently, the project is undergoing some changes in terms of how it's being developed. I'm splitting it into smaller subgames that are developed (mostly) independently of each other because, honestly, having all the stuff around is quite distractive and confusing. Reorganizing the project into smaller parts that have clear goals and quality metrics makes it much less confusing to develop, although some additional work is needed to modularize the Lua scripts. The subgames are described in detail in the
updated roadmap.
The git repository is in a somewhat broken state at the moment since I merged all the changes from the terrain development branch to master, did some preliminary work on modularizing the scripts, finished redoing the player model (but not equipment) and incorporated some big changes to the character creation system. The new player model and the character creation system changes, which include constructing character textures by blitting face and equipment textures on the character skin, completed major tasks for the character subgame. Furthermore, the texture blitting feature has made content creation quite a bit easier since skin-tight equipment can now be done with just texture painting instead of requiring detailed modeling work like before.
My next tasks will probably be to redo some of the clothes for the new player model, as well cleaning up and modularizing the scripts until the subgames can be tested independently. Fixing the new terrain system and dropping the old one is also a high priority.