greaserpirate {l Wrote}:This is probably the best-looking map I've seen in any Cube Engine game, and that's saying something. The level of detail and use of lighting are absolutely amazing.
Thank you much Greaserpirate, it means a lot for me.
greaserpirate {l Wrote}:Is linking pushers to triggers the only thing that needs to be done? I want to play this so bad now...
If you mean completeness of the map (which could make it playable in theory), then yes, this is the only thing. But another fact is, that I am no longer contributor here.
Evropi {l Wrote}:This is hands-down the most beautiful map ever made for a Cube Engine game. It reminded me of Halo with the bloom effect and everything. Amazing work, Damien. I watched the video all the way through. It was awesome.
Just one complaint; I think you should die when you fall off the edge.
Thanks a lot, Evropi. I think that this teleportation might give it different game-feel. The teleportation was meant to be more complicated when I started making it, but it didn't work well in engine, so I made it simplier. Anyway, I respect your opinion, it could be playable also without it theoretically, of course, but the teleportation makes it more pleasant in my opinion, when it replaces unintentional dying by time penalty and that was my intention. It doesn't mean I would like this on all space maps though.
Ulukai {l Wrote}:Well I'll be damned! My jaw still hurts from dropping on the floor! Simply amazing....
Heh, thanks, Ulukai, I'm glad you enjoyed it! : )
cdxbow {l Wrote}:Wow. 11/10. magnificent. I hope you'll want to do some maps for mekArcade.
Thank you. Well, I would like to, but at first I need to ask you something. (I'll send an e-mail.)
Sniper-Goth {l Wrote}:It surely looks beautiful.... but does it play good as well?
Tough question. I can't tell if yes or no since it can't be played. Personally, I believe that it would play well (, IF...), but I don't know how this helps you. Perhaps be more specific.