Trainingroom

Trainingroom

Postby Flipflop » 07 Jun 2013, 12:06

Shall I use this two alternatives together (like the Library has two different Alternatives randomly) or only one of these?


trainingpole.JPG
Trainingole & Trainingdummy


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Re: Trainingroom

Postby Skorpio » 07 Jun 2013, 13:28

Yes, I would use them both and maybe another dummy or something different for more variation.

And for the walls perhaps anything dojo-esque?
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Re: Trainingroom

Postby Danimal » 07 Jun 2013, 19:00

Nay, walls should have weapons crossed over shields and hanging banners (or weapons over piled skulls and bloody totems), in fact i would remove that ugly "pole with nails" with a better and easier to recognise model. I dont think putting chinese or japonese influence fits at all (unless you plan to have karateka rats and ninja turtles). We had a few models ready for the training room already:

viewtopic.php?f=38&t=1198&p=11604&hilit=training+training+dummy#p11604
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Re: Trainingroom

Postby Flipflop » 07 Jun 2013, 21:18

Yeah...maybe asia influcene is not matching...but we should give it a try (maybe).

I like that one: http://opengameart.org/content/training-dummy but what he said it is high-poly in the description or what does he mean?

Then I can maybe replace that one with the "pole with nails" as you said, Danimal. Or maybe the http://opengameart.org/content/weapon-rack if there is a solid wall behind, can calculate it with the Code like calculating the Centers.
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Re: Trainingroom

Postby Danimal » 07 Jun 2013, 21:33

I personally like this one more:
http://opengameart.org/content/leather-training-dummy - Stiches can be exagerated to make it better looking and maybe adding a few circular target marker on them

and this weapon rack is better:
http://opengameart.org/content/wooden-w ... aining-set

Can those dummies be animated? in that case i could do a few of them
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Re: Trainingroom

Postby Flipflop » 08 Jun 2013, 10:59

Danimal {l Wrote}:I personally like this one more:
http://opengameart.org/content/leather-training-dummy - Stiches can be exagerated to make it better looking and maybe adding a few circular target marker on them

and this weapon rack is better:
http://opengameart.org/content/wooden-w ... aining-set

Can those dummies be animated? in that case i could do a few of them


I have 3DS Files of them, so you can import them into Blender and animate them. I will put then now in the AssetSources/Models Folder and then Subfolder named "Jannik".
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Re: Trainingroom

Postby Danimal » 08 Jun 2013, 11:29

Ok, so you can animate them, now, dont you want any of them looking more mechanical? have you seem any i could model?
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Re: Trainingroom

Postby Flipflop » 08 Jun 2013, 11:48

Danimal {l Wrote}:Ok, so you can animate them, now, dont you want any of them looking more mechanical? have you seem any i could model?


honestly...I am more a Coder then a Artist....so....I dont know, but I love everything that goes in the "steampunk" direction, like the Spiketrap...or at least some basic mechanics....don´t know if its matching.

With animation I thought you mean that they interact with the Creature when the hit it during training...like punched back or something like that.

treasury.JPG
treasury

And maybe matching to the Treasury and Library...dont know :)

library.JPG
library
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Re: Trainingroom

Postby Danimal » 08 Jun 2013, 12:39

Exactly, moving when being punched, or if that is too much work, just a constant animation like the ones from the original DK.
By the way i like the one made from wood and a helmet

Edit: i found this one around:
http://www.blendswap.com/blends/view/67506
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Re: Trainingroom

Postby Flipflop » 08 Jun 2013, 13:33

Thats cool, and cute :) Like I said I am not an Artist...maybe someone (or Danimal :)) like to Animate one of all these nice Options we have now ^^
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Re: Trainingroom

Postby Danimal » 08 Jun 2013, 18:50

i made a dummy, it just has material on it, no texture yet. What do you think of it?
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Re: Trainingroom

Postby Flipflop » 08 Jun 2013, 18:53

hey! he looks very cool...unique design! love it, I can image it looks very impressive with textures and some animations!
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Re: Trainingroom

Postby Skorpio » 08 Jun 2013, 20:56

That dummy looks very similar to the one in the first post. Is the one in the screenshot open source? Then you could simply add some weapons to it.

BTW, do you only use libre graphics for Agent Keeper or unfree as well?
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Re: Trainingroom

Postby Danimal » 08 Jun 2013, 21:10

i googled for dk for some inspiration and saw this:

Image

so i dont think it would be a good idea to use it, they are way too similar
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Re: Trainingroom

Postby Flipflop » 08 Jun 2013, 21:25

Skorpio {l Wrote}:That dummy looks very similar to the one in the first post. Is the one in the screenshot open source? Then you could simply add some weapons to it.

BTW, do you only use libre graphics for Agent Keeper or unfree as well?


I want to use only hand-made (free) ressources, made by me or friends or just you people here. The one in the first post is made by a friend of me, he also allowed me to upload it to OpenGameart. Should do that someday.. ^^

I think there is nothing unfree until now. At least I hope so. Some pieces are clearly to close to the original one and have to be replaced before this gets too popular.

The one from danimal looks different enough (in my opinion) and I like the style alot. You continue working on that piece? :)
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Re: Trainingroom

Postby Danimal » 08 Jun 2013, 22:45

sure i will; im sorry that the model your friend did is so close to the original, but anyways, i doubt anyone will sue you, its your decision to use it or not
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Re: Trainingroom

Postby Flipflop » 08 Jun 2013, 23:12

Danimal {l Wrote}:sure i will; im sorry that the model your friend did is so close to the original, but anyways, i doubt anyone will sue you, its your decision to use it or not


cool to hear that, can´t wait to see the results!

Yep, have to replace or at least manipulate them step-by-step. He made them some time ago for his own small dungeon keeper clone. He give it up because of time conflicts with his work.
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Re: Trainingroom

Postby Danimal » 13 Jun 2013, 17:28

Another one, this time inspired from the original DK, now ill just prepare my 2 models for use, since i dont think you need anymore of them?
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Re: Trainingroom

Postby Flipflop » 14 Jun 2013, 07:33

You mean more then three? No, thats fine. I will use all your models of course, like the unique design. This one now is also cool, what is the stuff at the lowest part? A rotating knife?
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Re: Trainingroom

Postby Danimal » 14 Jun 2013, 10:43

Yup, be ready to hit and dodge with this dummy or get a nasty lesson; that lower blade will have some nice blood stains.
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Re: Trainingroom

Postby Danimal » 28 Jun 2013, 23:28

Sorry about the time i went MIA, but i got kind of busy and my city had its annual fair so i didnt touch blender for a while.
Even thougth you didnt ask for this one i made a new model, a target for ranged creatures, because they also like to train ;)

Its lacking normals and animations, but it wont take long given how simple it is and then i will move on to the previous ones.
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Re: Trainingroom

Postby Flipflop » 29 Jun 2013, 14:43

Haha! Very cool Idea, love it!!
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Re: Trainingroom

Postby Danimal » 13 Jul 2013, 19:12

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Re: Trainingroom

Postby Danimal » 26 Jul 2013, 23:40

You still alive Flipflop? Anyways, training dummy done:

http://opengameart.org/content/mecha-training-dummy
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Re: Trainingroom

Postby Flipflop » 13 Sep 2013, 15:26

Looks pretty awesome :)

Yep, I am back....some issues with my master thesis almost finished ^^
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