Hopefully, you Scorpio get the working wersion on Windows , and see the faulty meshes .... Maybe I could do it ... but maybe you look it first , if there was some flaw in logic enumeration the author should detect it first .... look at the tiles of the form 00011111 they do get bad orientation ....
Second is the Rock and Gold materials don't have Specular and Diffiusion maps so far ... and Maybe we could even apply diffrnet material for Dirt , Rock and Gold for the mesh faces , like bottom ( dug ) , top ,( the undug ) , and the side one .... probably you want the lower ones be brighter cause Player going to trace what happen there , rather than at the top
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This guy awesome , he does not have the cg / material scripts but he provides texture map for Specular , Diffiuse , Emissive
for any texture type he provides :
http://www.sharecg.com/pf/full_uploads. ... &s=dd&pn=1