curseofmifan {l Wrote}:I found the file which is causing the problem: lightmap-ground-devel.png . After renaming the track works!
hiker {l Wrote}:curseofmifan {l Wrote}:I found the file which is causing the problem: lightmap-ground-devel.png . After renaming the track works!
Try loading this texture in your favourite image editor (even just paint in windows is fine), and save it again (still as .png file). That might just solve the problem.
Though in case of this particular texture it might be that it is too large - to test this resize the texture to make it (e.g.) 4096x4096 (or even smaller, but it has to be a power of two).
Cheers,
Joerg
Wolfs {l Wrote}:I have just uploaded a new version of the track that features (among other things) a new second path. Its purpose is to give an easier but also longer alternative to the narrow road after the highway.
Please give feedback about the new skybox, the performance (which should have improved) and all other things that annoy you. Unfortunately, the track is still rather heavy on resources, but at least some of those weird graphic bugs should be fixed now.
Ludsky {l Wrote}:Wolfs {l Wrote}:I have just uploaded a new version of the track that features (among other things) a new second path. Its purpose is to give an easier but also longer alternative to the narrow road after the highway.
Please give feedback about the new skybox, the performance (which should have improved) and all other things that annoy you. Unfortunately, the track is still rather heavy on resources, but at least some of those weird graphic bugs should be fixed now.
Whaaa, It's very Wonderful ! I wait your last version .....
Wolfs {l Wrote}:Ludsky {l Wrote}:Wolfs {l Wrote}:I have just uploaded a new version of the track that features (among other things) a new second path. Its purpose is to give an easier but also longer alternative to the narrow road after the highway.
Please give feedback about the new skybox, the performance (which should have improved) and all other things that annoy you. Unfortunately, the track is still rather heavy on resources, but at least some of those weird graphic bugs should be fixed now.
Whaaa, It's very Wonderful ! I wait your last version .....
It's already uploaded to STKAddons (should have mentioned that, sorry ), but it has not been approved yet.
Wolfs {l Wrote}:I have just uploaded a new version of the track that features (among other things) a new second path. Its purpose is to give an easier but also longer alternative to the narrow road after the highway.
Please give feedback about the new skybox, the performance (which should have improved) and all other things that annoy you. Unfortunately, the track is still rather heavy on resources, but at least some of those weird graphic bugs should be fixed now.
charlie {l Wrote}:Looks better but I still don't think you should be using a skybox with skyscrapers in it.
Skybox should just be night sky (stars etc). Put some distant unreachable flat polygons as skyscrapers in the background. /0.02c
|_ 2 here
.=============.
| | _
| track | |_ 3 here
| |
'============='
charlie {l Wrote}:My suggestion would be to just try it with a few. Make them far enough away so that they are always mostly-facing the player. 3000 is definitely too many - there's no way to see most of them. You could get a nice effect with 2-3 layers of flat polygons and using the same (or several) textures. If you're concerned about some looking flat, you could use 4* polygons for the more significant ones; I'm sure STK could handle 50-60 x 4 polygon distant skyscrapers.
ChemBroTron {l Wrote}:At the end of the highway, I think, you need to adjust the hard right turn, because, well, I have problems, but the AI drives straight into arrow sign (with a imidiate recovery by the thunderbird mascot). I recorded it, so if you need a video, I could upload one to youtube.
Wolfs {l Wrote}:Thanks for posting this, I noticed that too. Tbh, I do not really know what is the best way to handle this. There used to be a slowdown texture, but I did not like it a lot. On the other hand, it is rather easy to drive along the turn by braking a bit first and then skidding around it. Maybe the AI should be able to do this?
hiker {l Wrote}:I agree, a slowdown texture for that is not the right solution. I can have a look why the AI is not braking, though it will be a few weeks (with hopefully GSoC coming) before I can get to that. Could you open a ticket?
rubberduck {l Wrote}:when do you upload the next version for testing or to addons
i can't wait
Totoplus62 {l Wrote}:This track is really good but need optimizations and another music this one doesn't really fit
rubberduck {l Wrote}:i think, that the lighting must be a bit better, not so dark and with some colors
rubberduck {l Wrote}:when do you upload the next version for testing or to addons
i can't wait
Wolfs {l Wrote}:and there is also green valley where I am currently experimenting with a lightmap and improving the texture colors to fit the skybox better.
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