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Well, the fact is that it's almost impossible to monetise anything copyleft
Why? Just sold it. From players point of view, I see no difference between a proprietary game without DRM and a libre game.
Well, the fact is that it's almost impossible to monetise anything copyleft
Duion {l Wrote}:For commercial things you pay a lot of money and get almost no rights, so you buy it, but it still does not belong to you, since you have no rights with it, for copyleft things you pay nothing, but get all the rights, so things are twisted here.
charlie {l Wrote}:Of course, the worry [which is a hypothetical one, because it hasn't ever happened yet] is that you start making money with a game - because the game is good - and start to attract attention. Big Evil Brand X then comes along, some suit at some board meeting presents your game and says, "Hey we can make money without doing any development!" BEBX then rebrands and markets your game.
Now, this may or may not be likely, but it is the fear any indie developer will have when it comes to going open source. Of course, it could be looked at in a different light (there's no such thing as bad publicity) in that eventually BEBX will be villified for this tactic whilst the original developer benefits from the extra mindshare it generates.
charlie {l Wrote}:Of course, the worry [which is a hypothetical one, because it hasn't ever happened yet] is that you start making money with a game - because the game is good - and start to attract attention. Big Evil Brand X then comes along, some suit at some board meeting presents your game and says, "Hey we can make money without doing any development!" BEBX then rebrands and markets your game.
Now, this may or may not be likely, but it is the fear any indie developer will have when it comes to going open source. Of course, it could be looked at in a different light (there's no such thing as bad publicity) in that eventually BEBX will be villified for this tactic whilst the original developer benefits from the extra mindshare it generates.
Duion {l Wrote}:This happend to counter-strike for example, it started out as a free mod for half-life and was user developed content, now valve sells it as their own.
Another example is infiniminer, it was an open source game, but they somehow discontinued it, maybe of the lack of developemend infrastructure and marketing and others picked up this concept and now it's called minecraft and one of the most successfull games today.
quintux_v {l Wrote}:...and then there's the whole Nexuiz/Xonotic thing that happened.
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