Hi everyone,
▲ I've made this picture for no particular reason. I've also started a list of nitpicks and suggestions for graphical improvements. It's not done yet, but enough to show you. ▼
Unsorted
■ We could make the fade to black transition configurable.
■ The tooltips and game tips should be pure, opaque white, with no transparency. Setting it fully opaque should make it look sharper and more defined.I would also like the border to be a 1 pixel wide black line (no AA). This applies to the tooltips in the main menu, level select, in-game level-name display and game tips.
Main
■ New inky-style "Achievements and Statistics" and "Credits" buttons. These are inky black with a 25% opaque pure white round background. (See attachments)
■ We might want to swap these buttons around. This looks more balanced, because the darker/heavier icon (the trophy) fits better in the corner than the small "i". This way, the corner looks progressively darker instead of having a darker cluster left of the lower right corner. (I hope this makes sense)
■ Not sure how this works out; We can reposition the tooltip to the lower left corner. This is in form with the in-game level name display. It's still clear what the tooltip informs about, because it only appears when the mouse hovers over the buttons. (See mock-up below)
Level Select
■ Small edit to time-icon. (See attachments)
■ I would like the backgroundcolour/highlight of Time and Recordings replay buttons to be changed to pure white with 75% transparency (25% opaque), just like the new buttons in the lower right corner of the main menu, but these should only appear when hovered over.
■ Uniforming the tooltips displaying time and recordings. (Pure white, no transparency and sharp borders) (See mock-up below)
■ When the level is finished in the same amount of recording (as the personal record), but quicker, then this run should override the least-amount-of-recordings-replay.
■ Same with the quickest run: Same time, but less recording should override quickest-replay.
In-game
■ New inky-style shadow recording and replaying icon for upper right corner. (See attachments)
■ Uniforming the game tips and level-name display (Pure white, no transparency, sharp borders) (See mock-up below)
■ Notification should be 25% transparent pure white (75% opaque), 1 pixel black border like the tooltips and interlevel screen (see text below)
■ Same applies to "Your shadow has died" and "Press R to restart"
■ When the level is finished:
- The background should be 75% transparent pure black (25% opaque)
- The foreground should be 25% transparent pure white (75% opaque), 1 pixel black wide borders like all the tooltips.
As you can see, I'm working on scenery. I would like to have (perhaps multiple) background(s) and alternative options for the blocks (simulating foreground scenery)
Still more to come... Feel free to comment .
P.S. Sorry for the wall of text and the cloudscape.mnmstheme needs to be updated.