by Danimal » 30 Jan 2013, 13:16
In DK1 they looked like some kind of hourglass, and needed to be trigered a number of times or have the terrain reclaimed between shots, once discovered they were shown but you couldnt do nohing but trigger them, when fired a number of times they became inactive and required a imp to mount a new one on the same place. In Dk2 they had different shapes, and once triggered you could see it and attack it, so with care they just fired once, not very effective rigth?
I propose a mix, you can see traps but cant attack them, you have to trigger them X times to disarm them, at that point the land can be reclaimed easily or an imp can rearm it again. The only traps that can be attacked directly are the active sentry like cannon barricades or any other we came up with.