I thought we could explore the possibility of bringing back Blood Frontier's "overloading", or some spin-off of it.
If you recall, overloading in BF was manually loading certain guns (the rifle and shotgun, if I recall correctly) beyond their normal auto-reloading capacity. The idea was never expanded upon to any great length, but the manual loading to hold more in your clip had a sort of rhythmic quality to it, and I believe it added something to the game.
I don't propose we implement in place of what we currently have, but in addition to. If we come up with any worthwhile ideas, I'll submit a ticket to the tracker, at which point Quin can come in and pick and choose what he likes.
I imagine it a little like this at present: for any given gun, you can load (manually, and a shot, or a segment of shots at a time) over a fully-loaded clip. The status of the overload would be overlayed over the full clip on the HUD. When the overload is finished (i.e., your clip holds twice the amount it normally does fully-loaded), your ammo HUD glows, and something would happen. Not sure what would be best to implement (if any, I'm sure there are better ideas out there):
-You get one shot that uses the whole overload clip. A kind of third alt-fire, does a lot of damage, or even insta kill. Would be time-consuming to implement this though, and so it's probably the least realistic.
-You go into a sort of "berserk" mode, and the ammo drains on a timed basis (when your overload clip drains empty, you go back to normal). Depending on the gun, you get a different ability (rifle gives you better accuracy, smg fires even faster, shotgun shoots out more flak rays, plasma has a bigger "Big Blue Ball", flamer's flames turn blue or white and do more damage, rocket has bigger explosion, etc.)
-Another timed deal, except you're simply more accurate and do more damage
-Also timed, normal reloading time is halved
-You simply have that much more ammo
-The overload clip just does more damage, a la an Active Reload in Gears of War
-You get one of the above abilities, but in addition to a timed drain, you instantly lose overload status if you get hit (think POW in Shinobi III)
Enough rambling from me. What do you guys think? Also, if anyone can find any Beta 1 footage on YouTube or something similar that would help illustrate, post away.
-favorito