Dratz-_C {l Wrote}:For some reason I think it was conflicting with the regular female player model.
I have seen this with MekArcade player models If player models have the share the same meshname in the .md5mesh file. I think the engine handles md5/iqm similarly once they are loaded so this could be relevant. In one particular instance I was working on left/right leg animations and there was something wrong and they didn't animate correctly. This is not surprising in itself, I always stuff these up a few times. What was surprising was the other 3 chicken walker meka (all relatives) also had screwed up left/right animations, even though they had their own set of (untouched) animations. They all had the same mesh name within the md5mesh file, so I changed one of the mesh names, restarted mekarcade and the meka that had a different mesh name now worked properly, while the others remained stuffed. So the fix was to give each a player model a unique mesh name, and now we make sure all player models have a unique mesh name. I think this may be a namespace problem. In retrospect a number of strange and unusual behavoirs we have seen with the player models may have been due to this.