Hi competing mek developers,
I have been meaning to make contact for a while, but when I saw the post about our meka, I knew it was time. I'm glad you like them and you can use them freely according to the C & C licence. Please make sure you credit the respective artist (including me, if it's one of mine). If you improve them, send a copy to me, we could use the help.
Chicken Walkers Pack (original by Walter aka Jan Sluka, derived models by myself) - the original of these is the beholder (mek2) and in this pack there are 4 chicken walkers in md5 format, download from
http://teamxbow.org/cube/models/models-mek/mek_chicken_walker_pack.rar These include a few extra animations that the original artist didn't do. I have made a misfit master but there have been a few problems (as always) with the animations. If you want to rerig them in blender then Walters originals smd are much 'cleaner', get 'em here:
http://teamxbow.org/cube/models/models-mek/beholder_smd.rar The human walker (mek 6) is by gabriella and myself and you can get it from
http://teamxbow.org/cube/models/models-mek/mek6_v04.zip. These include a Misfit model. I have a family coming from this. I will post them as they get finished for the game. The post in the RE forums has list of animations etc.
We are trying to get an interim release out before the end of the year. The major delay is beacuse we are currently implementing a full dynamic lighting system (from tesserect) I have posted an update in the RE forum
viewtopic.php?f=73&t=3660 about the next couple of months development and beyond. At the moment the Cube2 engine only does players and NPC with dyanamic lights. If Tesserect works as planned then you will have moving shadows from animated trees, shadows of falling buildings will fall, weapons and explosion effects gain dynamic lights and depth from shadows. It already looks pretty good, as you would expect from an RE based game, dynamic lights might take it to an even higher level.
If you want to find out more
http://sourceforge.net/apps/trac/mekarcade/ The code is managed with Trac still. There are links to the Moddb site (graphics and a vid from a few months ago, there are a few more meka now) and old stuff; you can see where we have come from, and perhaps where we are going!
The team at present is small, I lead the project and do most of the modelling, Quin is the Lead Developer, my son Tom is the chief tester, and Gabriella still does some modelling work, but Walter went AWOL, I suspect to one of the commerial Mek games, he was a very, very good artist and Mek fan. We have some help with web and sound.
As you can see we are very happy to share our assets and it may be possible to collaborate in some more, mutally beneficial ways. I would be a happy man if I never had to work on a mek model ever again.
To coincide with the first release we are opening up the project. We will be looking for artists, mappers, testers etc. We are also interested in writers, web developers, musicians, people who know servers etc.
Watch out, I might come and poach some of your talent......
Cheers
CD