Ludsky {l Wrote}:Bug in your track in the picture
Ludsky {l Wrote}:Il prefer your dark version of City Night ^^
Wolfs {l Wrote}:Ludsky {l Wrote}:Bug in your track in the picture
I do not really know what is going on there; this happens for me, too .Ludsky {l Wrote}:Il prefer your dark version of City Night ^^
The track is still dark, but I made a mistake when designing the lightmap: It is very big and a lot of graphic cards cannot deal with this size. This is the reason why you get a "day track" . Or perhaps you forgot to download the lightmap and to put it in the track directory .
Hero {l Wrote}:And try to reduce the face count where ever possible. You're such a good artist you make to much.
Wolfs {l Wrote}:Ludsky {l Wrote}:Bug in your track in the picture
I do not really know what is going on there; this happens for me, too .
Icy {l Wrote}:And, when the countdown starts, I just keep on bumping and the bumping leads me to the wrong way
Icy {l Wrote}:Why don't you think about a name for it? Like, "Wolfs City" or "Tux City"?
ChemBroTron {l Wrote}:2 things:
- The AI (hardest one) is spacing out under the bridge right before the end. They try to drive through the wall.
ChemBroTron {l Wrote}:- I think, there is a texture missing. The stairs on the alternative route are completely black
ChemBroTron {l Wrote}:Here you go. It is right after the beginning to the right. A little bit dark, hope you can see it.
Alayan {l Wrote}:I tried the track. First I took it on addons, after on that topic replacing the previous, but in both ways I have something totally buggy. (Testing it on the 0.7.3)
hiker {l Wrote}:Wolfs {l Wrote}:Ludsky {l Wrote}:Bug in your track in the picture
I do not really know what is going on there; this happens for me, too .
I didn't really test this again, but I've checked this in the past and the problem was that the drivelines are way too high, so the AI thinks it's off track.
Try starting STK with --track-debug (might need artist mode enabled), then you should be able to see this.
ChemBroTron {l Wrote}:Any update on this track?
curseofmifan {l Wrote}:I have got a problem loading the track. When I want to start it STK crashes and the NVIDIA OpenGL Driver says that my hardware is to weak to run the application. I actually have got an AMD Phenom II X4 965 (4 x 3,4 Ghz) and a Geforce GTX 550 Ti in my computer, so it can't be too weak.
The Console of STK gives this out:
Version of the Track is that, which can be downloaded ingame.
Wolfs {l Wrote}:curseofmifan {l Wrote}:I have got a problem loading the track. When I want to start it STK crashes and the NVIDIA OpenGL Driver says that my hardware is to weak to run the application. I actually have got an AMD Phenom II X4 965 (4 x 3,4 Ghz) and a Geforce GTX 550 Ti in my computer, so it can't be too weak.
The Console of STK gives this out:
Version of the Track is that, which can be downloaded ingame.
I am sorry, but I cannot see anything unusual in the terminal output . The track is currently not very well designed and makes unnecessary heavy use of the hardware (too many triangles, too large textures, ...). Your computer seems to be more powerful than my own, so I cannot tell you what is going wrong (and I cannot really debug this, since you appear to be using Windows, while I am using Linux).
Maybe a developer could look into this?
curseofmifan {l Wrote}:I have got a problem loading the track. When I want to start it STK crashes and the NVIDIA OpenGL Driver says that my hardware is to weak to run the application.
Wolfs {l Wrote}:ChemBroTron {l Wrote}:Any update on this track?
I'm currently trying to fix all the bugs that have been reported. I am also trying to create a better skybox which fits the track, making the track reverse-driveable and improving the scenery, but since I have little spare time atm, work progresses only slowly .
hiker {l Wrote}:curseofmifan {l Wrote}:I have got a problem loading the track. When I want to start it STK crashes and the NVIDIA OpenGL Driver says that my hardware is to weak to run the application.
I think the problem might just be a 'not exactly correct' texture, i.e. a texture that does not 100% follow the standard, but is accepted by most drivers.
As a test, can you just replace the .png in the package one after another with a texture that works fine, e.g. anything from STK (or perhaps as a first step, replace all textures just to see if this is indeed the case, before wasting too much time)? If suddenly the track works, we know what texture causes the problem (of course it will look horrible in game ). You might be able to fix the issue by just loading the texture in an image processing program, and saving it again. But please let us know which texture caused the issue (well, it might actually be more than one texture, so you might need to repeat this).
Cheers,
Joerg
curseofmifan {l Wrote}:I replaced the arrow.png with an texture of classic_subsea, but this didn't work.
hiker {l Wrote}:Hi,curseofmifan {l Wrote}:I replaced the arrow.png with an texture of classic_subsea, but this didn't work.
No, it's not a missing texture, it's an invalid texture (at least on some drivers). That's why I can't tell you which one it might be, since I can't reproduce the problem.
It might actually be possible to just remove/rename the textures, and see if this fixes the problem. If the texture is not found, it should just stay white. That might be a bit less work the copying a texture.
Note that at least the screenshot in that package has a minor problem: it's named .png, but is actually a jpg - though irrlicht (should) handle that without a problem.
Cheers,
Joerg
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