This is mainly a pure Deathmatch map, just a fun project. The map has a simple and asymetric layout. The map consists of two main floors, which are wide open and oversized, to have a special atmosphere and feeling in the map. While making I thought a bit about classic shooters, like quake I,II,III and similar ones.
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- changelog
changes since version 1.2:
_removed entities for bomberball and ctf, because of balance issues
_replaced grenades by mines in 4 cases
_adjusted sounds
_retextured and freshed up some details
changes since version 1.1:
_improved texturing in some places
_changed colour and distance of fog to underline the mood
_added some details like a big chain, buildings and spaceships in the background
_added the necessary clipping
_added a music track "metal" or if you like, "metalhead" as an alternative
changes since version 1.0:
_changed the position of multiteamstarts a bit
_recolored the skybox (decent) and added coloured envlayer and cloudlayer
_diverse changes for geometry
_additional texturing and smoke in one case
_additional death material to the acid of the broken pipe