:::edit:::update
This map was created to remember to the popular french games company Bullfrog, out of the 90ies and the late 80ies. Their games series Syndicate (Syndicate and Syndicate Wars) was very exciting.
(Besides Populus, Dungeon keeper, Magic Carpet, High Octane... pearls from the past.)
- changelog
v.1.4
_removed the satilite-forcefield system
_removed and rebuild the skyline: new buildings around the map
_added a glasscage to clarify the play area - it's more an arena now
_fixed some minor texture issues
_moved the satelite to another place
_added a sunnlight with forced lensflares (although they can only be seen outside of the glassdome)
_replaced 4 grenades by the new mines
v.1.3 plus
_improved textures: teamcolored ground
_improved the big lamps to more elegant ones, also better for gameplay
_added small lights, inside the windows on the roofs
since 1.2:
_changed the look of pusher effects a bit
_numerous geometrical changes, reduced the bloggy look
_some texture changes
_added screens, "watertanks" in the ground, use of a blendmap for the islands, texture changes for the stairs e.g., platforms on the waterfallbuildings now, more detailed satellite
_added some small lights for a better contrast in some areas, curved the entrances a bit
_added a sonic signal with light for the rocket area, to show the other players that somebody may try to get the rocketlauncher
_improvements for teamsymbols
_reduced the use of lightmaps (to 5 now)
since 1.1:
_added an energetic shield to the map: when the player tries to leave the arena, a satellite activates a deadly forcefield around the pit
_added a big amount of triggers and particles for different effects (small lensflares e.g.)
_added a satellite and various additional details (flying bordermarks, roofwindows and a bit more)
_changed clipbox around the map and added some new clips
since 1.0:
_added decent sounds
_clipped a treemodel, which had originary noclip
_added deathzones behind the waterfallbuildings
_changed the skybox into a more suitable one, + small color changes
_added energyfences
_added a new sunlight
_fixed the botpaths, they don't get stuck anymore
_little changes for the texturing
...
_additional update for 1.1: much better particle effects for the waterfalls
_some errors in the readme