betharatux1 {l Wrote}:hm ... links looks alive, but after 5 second or ? when i try download it, process is failed.
Binky {l Wrote}:Perhaps make the traffic lights double-sided so players can tell which way to go?
Tuxfan {l Wrote}:@ other Testers: Do you think the track is too dark? That was my first impression.
Tuxfan {l Wrote}:But: I have trouble to find my way through the city. So please add more hints that show the player the way. Turning the wrong way just feels
Binky {l Wrote}:The drop down after the bridge was very hard to find.
Ludsky {l Wrote}:This Track Bug. She trembles a lot
Wolfs {l Wrote}:Binky {l Wrote}:The drop down after the bridge was very hard to find.
I will add some traffic cones there that lead the way out of the highway. I am also thinking about adding a slow-down texture because you are IMO too fast to drive the curve correctly.
hiker {l Wrote}:The track does indeed look good, but I found it nearly impossible to see where you are supposed to drive. Not only would this need arrows (on the road, or better side of the street), but the 'dead ends' need to be blocked. I found myself way off track, which I only realised when I looked at the minimap Traffic cones are not the right item to block the incorrect paths: in most (all?) tracks they can be pushed around, so to the player this would indicate that they can still drive that way.
I would suggest to either remove the dead ends completely (just put a building there ), or block them with something else: e.g. park a car there, a row of bushes, a fence, a statue, ...
hiker {l Wrote}:The narrow path (with the lantern) looks more like a shortcut to me (since it's more difficult to drive, less forgiving to driving errors), not like the main path on which karts should drive - since it's very difficult to find where to get on it, I'd actually say this would be an ideal hidden shortcut At least this part of the road should be wider if it's supposed to be driven normally since it's more or less impossible to overtake a kart there, which makes it more boring (though difficult to drive on the other hand) - but admittedly I am generally not a friend of narrow roads, other might disagree with that
Binky {l Wrote}:Near the start/lap/finish line the physics seems confused - karts wobble and bump around even when stationary
Wolfs {l Wrote}:Would something like this be enough to see where the way leads to?
hiker {l Wrote}:could you just post a new version of the track (of perhaps only with the files that were changed/added)? It's hard to judge it without actually driving.
Wolfs {l Wrote}:Binky {l Wrote}:Near the start/lap/finish line the physics seems confused - karts wobble and bump around even when stationary
That's weird . I cannot reproduce this error. Could you provide a short video that shows me this issue? On my computer the kart drives absolutely smooth.
BTW, there seem to be no textures for buildings at night that are under an acceptable license. Thus most of the textures have been created by myself and they don't look that good . Does anybody know where I can find some good building-at-night textures that are licensed under CC-BY-SA or something like that?
leovilok {l Wrote}:Licencies are good
ERROR: no valid starting position for kart 0 on track changed.
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