andrewj {l Wrote}:a 2D engine based on the Quake source code.
qubodup {l Wrote}:andrewj {l Wrote}:a 2D engine based on the Quake source code.
awesome!
andrewj {l Wrote}:One thing I've realized is that one month is not a very long time to develop a complete game (especially as an individual). I have lots of ideas, but an idea that takes a week to implement is simply too long no matter how great the idea is.
andrewj {l Wrote}:a 2D engine based on the Quake source code.
qubodup {l Wrote}:awesome!
amuzen {l Wrote}:I have been considering participating in the coding phase, but it will remain a mere consideration until I see what kind of art is available. If there is not enough art to support a non-isometric game, I will likely pass since the suggested genre does not inspire me much. Otherwise, I will probably enter.
Julius {l Wrote}:andrewj {l Wrote}:One thing I've realized is that one month is not a very long time to develop a complete game (especially as an individual). I have lots of ideas, but an idea that takes a week to implement is simply too long no matter how great the idea is.
This is actually my main gripe about it and I expressed it to the organizers quite early too. I just don't see the point in having a bunch of half finished game prototypes and would have rather liked to see a contest focusing on the improvement of existing games or such.
alexander {l Wrote}:the game needs to have an orthogonal view. the art will be reflecting this.
amuzen {l Wrote}:As far as I can tell, the rules of the coding competition do not set any restrictions on the view type or rendering technique of the game. They only concern the licensing requirements and that you must use art created during the art phase, but technically you could make anything from a side view platformer to a 3D shooter within those restrictions.
alexander {l Wrote}:amuzen {l Wrote}:As far as I can tell, the rules of the coding competition do not set any restrictions on the view type or rendering technique of the game. They only concern the licensing requirements and that you must use art created during the art phase, but technically you could make anything from a side view platformer to a 3D shooter within those restrictions.
«Rendering should be orthographic, which means there is no perspective... things do not get smaller as they move into the distance. If you’re using perspective techniques on your props or tiles, that’s wrong.»
I fully expect the coding phase to require you to make an game with orthographic rendering. I wouldn't be surprised to see the rules/guidelines mention using tilesets either. I guess we'll get answers when the guidelines for the code phase is announced.
Julius {l Wrote}:This is the requirement for the art-contest, however for the game-coding contest you are free to alter the artwork by any means... for example you could use the 2D artwork as textures for a 3D first person shooter if you come up with a clever way to do it.
Edit: at least this is how I understood it so far... maybe they will make ortographic rendering an requirement, but I don't think so as they allowed working on your game before the start and never mentioned anything like that.
mdtrooper {l Wrote}:Maybe the copy in archive.org could help you.
https://web.archive.org/web/20130902211 ... pixel-cup/
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