TheAncientGoat {l Wrote}:...
Lips of Suna has a rather nice system: http://lipsofsuna.org/assets/ (stored in git)
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Skorpio {l Wrote}:I'm not sure which system we should use, I've got no experience with svn or git. LOS looks good to me, too, only the 2mb limit on SF sucks. Some of the bigger textures alone have a size of over 2mb, so we would have to resize them first.
TheAncientGoat {l Wrote}:The LOS system has no upload functionality. It isn't even an interface. All it does is generate a set of html files by looking at a directory tree.
svenskmand {l Wrote}:andrewbuck {l Wrote}:...
As a separate but somewhat related issue how should we handle the storage of source content for artwork (.blend files, etc.). I am thinking we make a separate SVN branch and have the normal (trunk i think it is called) branch hold the finished content (i.e. what the game uses) and the have a "development branch for those that are interested in the source material. This avoids users having to download the .blend files when they don't intend to do anything with them.
-Buck
Well I am not all that much into the VCS terms, but regarding the division between source material and ingame material I think we should have a source folder and an media folder for the game content to use in the game, then the directory structure should be something like this
- {l Code}: {l Select All Code}
trunk/source
trunk/media
branch/source
branch/media
and in source we should make some categorisation to avoid clutter, but I do not quite know exactly what structure to aim at. One could for example take a look at my contribution zip, it contains allot of different things, so it could be an example of how diverse the source folders content could be.
andrewbuck {l Wrote}:I got SVN enabled so it should now be available to any devs working on art assets. When adding things to SVN please DO NOT just recursively add directories as this runs the risk of pulling lots of stuff into the repository that doesn't necessarily need to (or even should) be there. Specifically, I think we should keep tracking the level files with git rather than svn since the levels need to match the code base exactly so doing a pull from git should update the code and levels together. Other than that the stuff in the Media directory should be fair game for an import but please try to verify that a given item really is necessary before including it. If in doubt we should err on the side of not including it as it can always be added later, but once things are included they are more difficult and maybe impossible to get rid of.
andrewbuck {l Wrote}:P.S. I know next to nothing about SVN so someone else will either need to manage the SVN repo or help me with getting it set up, etc.
-Buck
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