[POLL] CoD-type variable setup and similar maps.

What map would you like to see recreated next for the RE: CoD mod?

Shipment
0
No votes
Backlot
0
No votes
Bloc
1
25%
Bog
0
No votes
Countdown
0
No votes
Crash
0
No votes
Crossfire
0
No votes
District
0
No votes
Downpour
0
No votes
Showdown
2
50%
Strike
0
No votes
Vacant
0
No votes
Wetwork
0
No votes
Pipeline
0
No votes
Overgrown (this would be ridiculously hard, if you vote for this, join the building server and lend a hand! lol I'm willing but yeesh!)
1
25%
 
Total votes : 4

[POLL] CoD-type variable setup and similar maps.

Postby Four30Six » 18 May 2012, 04:39

Hey everyone,

I am in the process of perfecting a variable set which resembles the certain Activision game that is the top google hit for the term "CoD". I love the game and thought it would be fun to tweak the variable system so elegantly designed by the Red Eclipse team to achieve this goal.

I have rebuilt the basic framework of Killhouse (not polished yet of course) and added a few small changes:

Image

Image

Image

The next question is, what maps would you like to see in the future?

Lots of people have been on the server so far, but if you haven't, don't worry, I will have a dedicated server running within the week which will include a mumble server for VOIP.

Here's a poll of maps I have in mind from the CoD series.posting.php?mode=edit&f=53&p=30318

Full list of maps can be found here:
[url]
http://callofduty.wikia.com/wiki/Call_o ... rfare#Maps[/url]

-fts
Last edited by Four30Six on 19 May 2012, 02:56, edited 1 time in total.
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Re: CoD-type variable setup and similar maps.

Postby Four30Six » 18 May 2012, 17:30

Be sure to vote!
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Re: CoD-type variable setup and similar maps.

Postby inpersona64 » 18 May 2012, 23:56

I know that the FD clan did some variable changes with the secondary shotgun fire (made it into a grenade launcher) so you could look into that. Perhaps making the Rifle into an Assault Rifle (automatic, rather than semi-auto) and half sniper rifle (when you scope in). You could also try to give the grenades some realistic arc (by default, grenades almost go in a straight line about 25 yards until you can see some sort of arc). Pistol and SMG can most likely stay the same. I must say, this server most likely will be interesting to play at least for people like me who like our modern combat as well as futuristic combat :)
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Re: CoD-type variable setup and similar maps.

Postby Gingerbear » 19 May 2012, 02:18

Can you put "None" as an option for the vote :p
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Re: CoD-type variable setup and similar maps.

Postby Four30Six » 19 May 2012, 02:36

@inpersona64: I actually had that integrated into a weapon, and it worked flawlessly. The physics system in this game is really straightforward and very dynamic. Rifle is a good idea. Just a proof of concept I went with the pistol because it was just more.. ridiculous. =P I had the pistol hold 30 rounds. A standard, fully automatic normal fire, and a "grenade" alt-fire. I increase the delay between shots by having it deplete 29 of the 30 rounds. That way it would be less likely to be abused and took twice as long to reuse, but it is still highly effective in groups. I do hope in the next update that explosions will not be so unaffected by walls. It seems when they go off, everything in a set circumferential area is damaged, whether there is a wall between the person and the explosion or not. Also, it would be nice if people did not explode immediately when killed who have grenades in their inventory/equipped. That way I could have everyone spawn with grenades. Just in the idea stage right now, but I enjoy play-testing it and I hope y'all will too. Hope to see you online!

@Gingerbear: I should have, what map do you have in mind? :D

-fts
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Re: [POLL] CoD-type variable setup and similar maps.

Postby Four30Six » 19 May 2012, 02:59

Updated the poll to include all default maps in CoD 4.
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Re: [POLL] CoD-type variable setup and similar maps.

Postby fawstoar » 19 May 2012, 04:13

...I have one question!

Why are we remaking CoD in RE? One of the main reasons I can't stop playing this game is that it's completely different from CoD. Draw some inspiration from Infinity Ward/Treyarch's map design, sure, but please please please make something original and leave CoD in the trash bin.

Just my two cents.
-Wasabi
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Re: CoD-type variable setup and similar maps.

Postby qreeves » 19 May 2012, 04:27

Four30Six {l Wrote}:..it would be nice if people did not explode immediately when killed who have grenades in their inventory/equipped. That way I could have everyone spawn with grenade..

{l Code}: {l Select All Code}
/kamikaze 0
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Re: [POLL] CoD-type variable setup and similar maps.

Postby Four30Six » 19 May 2012, 04:49

I am only making this as a personal project. I loved Cod 4, and I rank it as one of my favorite fps games of all time. I just wanted to see if I could recreate some of the game and maps in this engine, merely as an experiment. Maps and mechanics are what I'm really going for. I'm just messing around with the weapons. I host the server periodically just to see what people think. Once I run out of ideas for this, that'll be it. I love Red Eclipse though, in its true form. This is just an experiment =D. Ever since I finished my first year of med school in early May, I've had way too much free time on my hands. lol :D

-fts
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Re: [POLL] CoD-type variable setup and similar maps.

Postby Four30Six » 19 May 2012, 04:50

Thanks for the code quinn, I'll make those changes.
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Re: CoD-type variable setup and similar maps.

Postby ZeroKnight » 20 May 2012, 09:54

inpersona64 {l Wrote}:I know that the FD clan did some variable changes with the secondary shotgun fire (made it into a grenade launcher) so you could look into that. Perhaps making the Rifle into an Assault Rifle (automatic, rather than semi-auto) and half sniper rifle (when you scope in). You could also try to give the grenades some realistic arc (by default, grenades almost go in a straight line about 25 yards until you can see some sort of arc).


I have turned the rifle into an assault rifle with a simulated grenade launcher, as well as a weapon mimicing an FAL assault rifle. I have turned the plasma gun into a Grenade launcher much like that of the TF2 Demoman's grenade launcher (and a handful more neat creations)...so yeah. I'm pretty damn familiar with the weapon vars, so I could help you there.
Oh, and for making a more realistic grenade arc, just increase the weight variable. Simple :P

I kinda think the idea of CoD in RE doesn't make a hell of a lot of sense, as the paces for both games are entirely different, but I like excuses to dick around with Weapon vars <3 In terms of CoD generally, I agree with fawstoar, lol.
fawstoar {l Wrote}:please make something original and leave CoD in the trash bin.
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Re: [POLL] CoD-type variable setup and similar maps.

Postby Four30Six » 20 May 2012, 18:48

No I agree, I am not trying to change red eclipse though. Merely trying to make a game mode that is completely different from red eclipse using only the variables system. I've actually started work on Showdown (map). That's what's so cool about this engine, you can make anything from call of duty, to mirror's edge, to Super Mario. It's so dynamic. Just an experiment. Be sure to vote on the poll too. Thanks for your comments. I am going to do a little more work on the variables, then I will work on importing one of my own weapon models into the engine to see how it looks and functions. Thanks for your comments!

-fts

Also, be sure to submit your maps with licenses to gitremp@gmail.com. I will add them to the map repository!

Https://github.com/four30six/REMP
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