Hello ctdabomb,
ctdabomb {l Wrote}:2.when bug one happens, the save button is out of sight, and there is no way to manually fix the window size.
In most window managers you can move the window beyond the screen edges by holding the alt-key while dragging the window.
This way you can move the window in a way that you can reach the Save Settings button.
acme_pjz {l Wrote}::| .............
I think we should use SDL_ListModes() instead of hardcode a lot of predefined screen resolutions
I see you've implemented this, one problem is that most monitors support 640x480 which is lower than our minimum supported resolution (800x600).
We should filter out resolutions that are smaller than 640x480.
acme_pjz {l Wrote}:And we should use the sizable window under non-fullscreen mode...
That's a great idea, I assume upon resizing the game would receive an event from SDL?