Tedium {l Wrote}:My best time attempt at the third level of the classic levelset isn't saved properly. I've finished that level, but the replay doesn't show that .
Here's that recording:
acme_pjz {l Wrote}:Hi,
Maybe I have found a bug related to this bug. I have fixed it and upload it to r242. Please test it and give feedbacks
ctdabomb {l Wrote}:whats the bug related to this bug that we're supposed to test?
Tedium {l Wrote}:Yet another faulty recording. I used revision 242. My shadow walked of the platform with the checkpoint, but that wasn't recorded.
Is it just me or has the bug got something to do with recording (in-game) not always being recorded (level-recording)?
MCMic {l Wrote}:BTW, is it known that recording bugs with notifications?
I played the record of a game in which I've read a notification, it showed it, but then never closed it, I had to press enter, and the record did not finished correctly.
acme_pjz {l Wrote}:IMHO maybe we shouldn't display notification when the game is replayed from recording?
Tedium {l Wrote}:I found another one.
acme_pjz {l Wrote}:Unfortunately, there still have bad bug of level recording looks like when you save the game and reload the game, the position of moving blocks goes wrong
[EDIT] After investigating the game time calculation and button recording are no problem during save/load, the bug should be in moving blocks save/load code...
Edward_Lii {l Wrote}:Hello acme_pjz,acme_pjz {l Wrote}:Unfortunately, there still have bad bug of level recording looks like when you save the game and reload the game, the position of moving blocks goes wrong
[EDIT] After investigating the game time calculation and button recording are no problem during save/load, the bug should be in moving blocks save/load code...
Do you have a test case since I can't seem to reproduce it.
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