michalg {l Wrote}:I will try it, and write some simple game, when you will add support for linux
However i'm not sure if my computer is strong enough. I have laptop with intel x3100 graphic card. Will there be a chance to launch this on such card? It supports shader model 4.0.
* New entity type added: Layerable (ET_LAYERABLE).
* New ETHEntity::Set/GetLayerDepth methods that manipulate layerable entity depth.
* Several safety adjustments and bug fixes.
* Added a DLL-based plug-in system to bind custom functions and objects to AngelScript.
* The executable files were renamed to machine.exe and editor.exe to be more UNIX friendly (cross-platform version is under development).
* Shadow rendering technique was improved.
* New method ETHEntity::HasHalo.
charlie {l Wrote}:I'm quite eager to try this out when you have ported it to Linux.
What is the scripting language? Are you creating your own or using an existing one?
michalg {l Wrote}:If you want to have comments and suggestions about engine, you need to convince ppl to use it. And i think it would be easier to do it, if there will be some games that use it.
So hardest thing IMHO would be create first game. Maybe if you will release linux version, we (ppl from freegamedev community) could try to create some simple community game What do you ppl think? I could code that. But it should be some simple, yet entertaining game. So we could do it quite fast. We probably could use art from opengameart.
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