Auria {l Wrote}:Did you check the export log ( http://supertuxkart.sourceforge.net/Tra ... #Exporting ) ? If there's nothing there, try running blender from the terminal, then exporting and post back any error message that appears on the terminal. Another option is to share your blend file
Auria {l Wrote}:There are a few blender files in there, not sure which one is the right one.
I tried beach_3.blend. In this file, you still haven't made the properties view vertical, or checked the "supertuxkart track" checkbox like mentionned on http://supertuxkart.sourceforge.net/Tra ... properties .
After doing these changes, it exported correctly (albeight with no drivelines because they are not yet done it seems)
Auria {l Wrote}:First, Ludsky, PLEASE make the properties panel vertical, it's horribly unusable when it's horizontal OO If you don't know how to modify the panels check http://www.blendtuts.com/2010/06/blende ... rface.html
Then, you have no driveline object (don't forget to select type = "maindriveline" in the object property panel)
Auria {l Wrote}:That's what happens when you select "Save user settings" in the file menuJust click "Load factory settings" from the same menu, then "save user settings" again
Auria {l Wrote}:If you can post the latest file, I could do it. But basically you only need to follow http://supertuxkart.sourceforge.net/New ... new_format (and yes that may require learning a little blender ^^)
Auria {l Wrote}:If you can post the latest file, I could do it. But basically you only need to follow http://supertuxkart.sourceforge.net/New ... new_format (and yes that may require learning a little blender ^^)
Auria {l Wrote}:You can post the blend file here and I can do it...
Mais rapidement : il faut joindre les deux objets driveline, les sélectionner et faire Ctrl+J. Ensuite créer un trou vis-à-vis la ligne de départ en supprimant un edge (arête) de chaque côté. Connecter les deux points après la ligne de départ ensemble (celui de gauche et celui de droite. on les sélectionne tous les deux puis on fait F), puis les deux points avant la ligne de départ ensemble (connecter tous les autres points fait joli mais n'est pas nécessaire. Puis extraire deux "antennes" où la ligne de départ en sélectionnant un vertex puis en faisant Extrude (E), comme sur supertuxkart.sourceforge.net/File:Driveline_blender.jpg . à ce point ci, la driveline est prête et peut être marquée comme tel dans le paneau blender.
Auria {l Wrote}:Some issues. First your drivelines are duplicated, and the road is duplicated too. Start by removing one of the duplicates of each.
For the rest, I decided to make a tutorial since this is a rather common question. You can now check http://youtu.be/S6oXA-9jf1s
Ludsky {l Wrote}:Auria {l Wrote}:Some issues. First your drivelines are duplicated, and the road is duplicated too. Start by removing one of the duplicates of each.
For the rest, I decided to make a tutorial since this is a rather common question. You can now check http://youtu.be/S6oXA-9jf1s
I have supertuxkart 2.61
Auria {l Wrote}:Ludsky {l Wrote}:Auria {l Wrote}:Some issues. First your drivelines are duplicated, and the road is duplicated too. Start by removing one of the duplicates of each.
For the rest, I decided to make a tutorial since this is a rather common question. You can now check http://youtu.be/S6oXA-9jf1s
I have supertuxkart 2.61
no you don't, supertuxkart 2.61 doesn't exist :P
now if you meant Blender 2.61, I have blender 2.61 too
Auria {l Wrote}:Your drivelines are not properly joined. The top part and bottom part are still separate objects, you need to join them (and you will need to reconnect them at the start line since they won't be connected correctly). Ctrl-J to join 2 objects. And you have two bottom part objects, delete one of them
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