Auria {l Wrote}:nice little tune, but I'm not sure where this kind of song would fit?
Since it's hip-hop revamp a city environment seems most suited.
You know, when I start working on a piece of music, I really do not consider where it can be used in the game. That's because it must first meet a few criteria:
- A clearly definable 4/4 (four quarter) or 2/2 measures. Pop music doesn't do 3/4 measures very well (you'd be amazed how many good stuff is 3/4!) and I don't want to adulterate them by making waltzes out of them. But 3/8, 3/6, 7/12, and alike are definite no-no's.
- Not too long. A classical piece that's
under 2 minutes is hard to find!
- A jolly, upbeat theme. In classical music there are so many shades of sad: depressed, annoyed, defeated, lamenting. Great, but...Pop is not really suited for doing sad (a few exceptions aside).
- A reasonable level volume all the way. Not too much diminuendo's, ritenuto's, sforzando's and other musical phrasing. (You could "squeeze" the theme into a volume, but then, in my opinion, you killing it

)
- Not to much tempo changes! Since there will be a beat, all pauses, fermate's, ralantisando's, rubato, etcetera, have to be removed. (Same argument as above)
- Loop-able. Many themes has a clear beginning and end, so that's no use. So rondo's and dances are preferred, but most baroque dances are 3/4

.
- And finally: not to complex. I need to deconstruct and reconstruct them in onto a beat. If it's too complex, the more likely they will "break". However: Classical music is known for it's complex musical lines. Hence: great music to listen to, not so good for what I do.
I'm sad to say: Pop music is really restrictive!
So when these criteria are met, I go for it. Next, a lot of thought goes into them and even then not all of them make it. And when I'm done, with a little bit of luck, it just might happen that it's used in the game.
