Project name: RACR (temporary)
Project status: WIP - see tasks below.
Project members: Just me right now.
Project page: http://gitorious.org/racr
Why: Well, I was (and still am) searching for a open/free game that plays like Micro Machines and can be played via network multiplayer.
Software license (of my own code): GNU GPL2+
Programming language(s): C/C++, Lua (currently config-only), Python (Blender script)
Drawing code: OpenGL & SDL
Artwork: Maps rendered via Blender 3D, some graphics created with GIMP
Coding tools: CodeBlocks, gcc, MinGW, make
Compiles on: Linux, Windows
Used libraries (details for compilation is here):
- SDL
- SDL_image
- SDL_mixer
- SDL_net
- SDL_ttf
- zlib
- libpng
- jpeg
- lua50
- lualib50
- OpenGL
- Chipmunk physics engine
Features:
Note: Since the game is still a WIP, not all of this is finished.
- Fast paced top-down car racing (arcade-style with some simple physics)
- Multiplayer action (over the network! Splitscreen only if time permits.)
- Collectible powerups like Speed Boost and Oil
- High-quality graphics (the current ones are far from finished)
- Easy addition of custom tracks.
Most needed stuff to make it playable:
- Fixed propulsion/steering physics! (See Phys_CalculateForce and Phys_Steering in sv_physics.cpp) I've started an extra thread about this here.
- Better network code for faster data transfer (UDP? I have some test code, but it's not in a working state right now.)
Screenshots
Cheers,
Martin