But even if we had modelers we do not have any tasks to give them, since we have not decided on the majority of creatures at all. And we do not have any concept art to give the artists so they know what to make. I think that is also one of the reasons why Skorpio have not been so active lately. If he makes something there is very low probability that we will use it since we are undecided on which creatures we want and how they should look. For WFTO they have allot of concept art that is done and a very gifted modeler making models from the concept art. But on the other hand as you says they lack allot code-wise. Also what good is it to have something shiny if it justs sits there looking at you without doing anything interesting, when people realize that they just move along.
So what do we need to move forward:
- Decide on the creatures for every faction
- Make concept art for them
- Decide on attacks and spells for the creatures
- Give them proper stats (health, damage, etc.)
- Make models from the concept art
- Animate the models
- Implement tools in the engine to
- See animations
- Sync audio to animations
- Adjust audio volumes
- Place lights in the game
So how do we achieve all this? Well I have a list again:
- Decide which creatures to have
- Decide which attacks and spells they should have
- Find concept artists
- Make concept art for them
- Find modelers
- Make the models from the concept art
Along with that we need to also work on the code to get all the stuff, mentioned in point 7 of the first list, implemented, and for that we need more coders.
Deciding on which creatures to have is the first thing, and we can begin that now. Likewise for deciding on which attacks they should have. Then we need to recruit concept artists. I can draw concept art, and make it look pretty good (in black and white at least, I do not have much experience with colors), but I am not very fast at drawing, since I do not do it much.
I am in this project because I would like to see a FOSS Dungeon Keeper/Evil Genius like game and because I would like to learn more about game development. So therefore I would also like to learn new stuff, some of them is to be better at drawing concept art (and doing it faster) along with making 3d models. Also I would like to get some familiarity with C++ on a large scale project like this. I can program Java, but since I am doing theoretical computer science I do not code on a daily basis and I do not have much exposure to C++. But I now how to do software architecture and how to design code well (I have had courses, but not been working in large projects).