$ ./explodomatica somefile.wav
Calculating poor man's reverb.............................................................done
Saved output in 'somefile.wav'
scameron@hermes:~/explodomatica$ ./explodomatica
usage:
explodomatica [options] somefile.wav
caution: somefile.wav will be overwritten.
options:
--duration n Specifies duration of explosion in secs
Default value is 4.000000 secs
--nlayers n Specifies number of sound layers to use
to build up each explosion. Default is 4
--preexplosions n
Specifies number of 'pre-explostions' to generate
Default is 1
--pre-delay n
Specifies approximate length of the 'ka' in 'ka-BOOM!'
(it is somewhat randomized)
Default is 0.250000 secs
--pre-lp-factor n
Specifies the impact of the low pass filter used
on the pre-explosion part of the sound. values
closer to zero lower the cutoff frequency
while values close to one raise it.
Value should be between 0.2 and 0.9.
Default is 0.800000
--pre-lp-count n
Specifies the number of times the low pass filter used
on the pre-explosion part of the sound. values
Default is -0.000000
--speedfactor n
Amount to speed up (or slow down) the final
explosion sound. Values greater than 1.0 speed
the sound up, values less than 1.0 slow it down
Default is 0.450000
--noreverb Suppress the 'reverb' effect
scameron@hermes:~/explodomatica$
qubodup {l Wrote}:I love this tool.
Usability suggestions:
Tooltips should appear when hovering over labels too.
Make "White Noise" a radio button and add a "Custom Sound" option and a "Select WAV" button to that. (or are non-wavs supported?).
Indicate the current input file. (how? tooltip is probably not good, since checking the file name is something one wants to do quickly just to be sure it is right.)
Currently it is possible to change settings while generating. I don't know whether it would be better to not allow that. If allowed, make sure to get the values when "Generate" is pressed.
Should you decide to disable settings-changing during generation, also consider making the "poor man's reverb" checkbox disable the reverb settings. It might make sense to position the checkbox above the reverb settings then as well.
You could also provide brown and pink noise.
Also: I herd u liek procedural sfx so I let u put procedural sfx in a procedural sfx generator so u can generate procedurally while u procedurally generate.
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