charlie {l Wrote}:Zombie:
http://opengameart.org/content/zombie-0
Bodsda {l Wrote}:Has anyone looked into sound yet? Great looking models are one thing but how boring would DK2 have been without the wicked sounds. My personal favourite was the skeleton. I think DK2 is now abandonware so is there a possibility of stripping the sound files from it?
Bodsda
Bodsda {l Wrote}:Has anyone looked into sound yet?
Bodsda {l Wrote}:Has anyone looked into sound yet? ...
Bodsda
Skorpio {l Wrote}:Can we use sounds from http://www.freesound.org ?
qubodup {l Wrote}:Skorpio {l Wrote}:Can we use sounds from http://www.freesound.org ?
If OD shall be 'Debian-free', then no: more info.
The FreeSFX pack for OpenTTD was put into Debian's non-free repo because of that license. Source.
Skorpio {l Wrote}:I modified the goblin model a little bit. The arms are intentionally so long, I think he should move similar to a chimpanzee. Unfortunately the face gets blurred pretty much in object mode, maybe due to mipmapping or anti-aliasing, so I made this render without anti-aliasing.
Skorpio {l Wrote}:Hey Q, wasn't it you who made the goblin? He was quite useful as a concept model. If anyone else would like to design creatures, you can send your concept or basic models to me and I'll try to improve them (if I can ).
Skorpio {l Wrote}:Hey Q, wasn't it you who made the goblin? He was quite useful as a concept model. If anyone else would like to design creatures, you can send your concept or basic models to me and I'll try to improve them (if I can ).
svenskmand {l Wrote}:Nice , I will try to make some concepts for the constructs, I have to in mind, the worker and the scout
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