Although the code is coming along pretty nicely, the game still mostly looks pretty bad. This is despite the fact that the project has (or has access to) some really nice textures and 3d models. The reason for this disparity is because I don't have time to keep the game's art package up to date (also I don't want to clutter the git repository with hundreds of megabytes of models, etc). Because of this I would like someone to take on the role of art director for the project. I can help anyone who is interested learn how to export things from Blender into the OGRE format used in the game, as well as show you how to edit the level files, etc to get the content loaded into the game.
We also need to figure out how to distribute the art content to the users of the game. My suggestion is that we put up four zip files on the sourceforge page.
* The game itself (just the executable) will be in a zip file by itself. This will keep it small and make it easier to update more frequently.
* The DLL files needed to run the game will be in the second zip file (these should only need to be downloaded once).
* The artwork (3d meshes, textures, maps, sounds, etc) will be in a third zip file in the format and directory structure needed for the game.
* The fourth (optional) zip file will contain the raw materials needed to make the artwork (full sized hi-res textures, .blend files for the models, uncut sound samples, etc).
Every once in a while we can publish a "dummies download zip" with the whole game in it to make it simpler for people to get the game installed, but the individual content zips described above can be uploaded much more frequently and then just unzipped into the game directory to "patch" the game to the latest version. We could maybe even build functionality into the game engine to do this automatically.
-Buck