Everybody - especially the art lead of STK - please compile a list of sounds that you are not happy with and sounds that are missing. I would like to send Dave a list today or tomorrow. (Take a look at suggested swatter sounds and my crash collision suggestion)
Unhappy:
- Race start countdown (bad attempt at replacing here)
- Bubblegum "too liquid(?)" (bubblegum is a trap: you put bubblegum on the floor - it slows down karts that drive through it)
- Collect item/nitro (we replaced that sound lately for legal reasons but the new one is not fitting [compare old ogg to new ogg ]
New needed:
- Skid on grass, sand and dirt
- Nitro (boost-speedup while pressing key and having enough fuel) sound (LOOPING)
- Slipstream (If you stay behind an enemy kart for a while, you get a boost - could sound linke strong wind for example - see this thread for discussion - could wind from OGA be used?) (LOOPING)
- Slipstream charge (we could use a sound for not only the slipstream boost but also the slipstream charging, which is where you try to stick behind an enemy for ~4 seconds)
- "Feature unlocked" (In the game you can complete challenges and then you get a new feature presented in a short "treasure chest unlocked" animation - could be a short song/fanfare..)
- "Bubblegum dropped" (so far we use the same sound for placing a bubblegum trap and for driving into one)
- Reset button (When a kart falls down a pit, a 3d button with the tag "Reset" appears above the kart and has a "pressed" animation - reference to computer reset buttons)
- Plunger hits target (The plunger allows to attach to a foe's kart or to block their view when shot backwards - there is only a 'shoot' sound but no 'plunger hit wall or kart' sound)
- Bounce sound for new rubber ball
Here's a Video of the 'place' of some of these sounds
PS: I cross-posted something like this thread on
Freesound.org
Moosader (for OpenArt)
OpenGameArt.org