Everything in these images is self-made, except the barrels which were made by OGA user yughues. All tiles and walls already have normal and spec maps. The textures are based on photos from www.burningwell.org .Danimal {l Wrote}:Skorpio, are those walls from OGA(and stone tiles)? if so, do they come with normal maps?
svenskmand {l Wrote}:Regarding the terrain transitions then my idea is that you put a simple texture layer just a small bit above the ground to show the terrain. ...
svenskmand {l Wrote}:Skorpio is it just the dirt to stone transitions that takes you 46 tiles? Why is 12 not enough? A top down scrennshot would probably clarify this, when you make it.
Skorpio {l Wrote}:Hmm, I was actually going for this cross section look, the claimed walls just looked too boring so I added these extrusions. Modifying the tops of the dirt pieces would be somewhat painful now and blow up the vertex count even more.
I've just tested the claimed walls in OD. They are 3 times smaller than they should be, so the new tiles are 3*3 blender units big. The sole purpose of the connector tiles in the last screenshots is to fill these little gaps that you can see here.
Skorpio {l Wrote}:I had to scale the tiles down to test them in-game, because the old tiles are 1*1 Blender units wide and the new pieces would have overlapped, since their size is 3*3 BU. So the code needs to be changed.
Users browsing this forum: No registered users and 0 guests