I've made a "new version" of the Kart for Hexley:
06 - 07 :




Just the kart: 2197 tris. The old one was 1375... I need to remove some parts I suppose...
07 - 07 :


Total (Kart + Wheels + Character) = 4341 tris


Some experimentations with textures...
08 - 07 :

Just testing to put it in-game. The kart is a little rotate because I was trying to export the animation without skining but using the "Child of" blender's constrain. Just to test and. This doesn't work!

I will also increase the size of the exhaust because it is too tiny. This need a little redesign of the back part but this will be better I think. It will also help me to reduce a little some tris... I hope.
09 - 07 :
There I am:

I like the exhaust now.



There are my textures:


As you can see, I'm not very inspired for the kart texture. If you have any idea, suggest it or even draw quickly on my texture and I will redo it clean.
And the file if you want to test yourself

Note: There is no kart animation during shift for now. I have to to them!

I use the kart exporter and it don't seem to keep the hard edges I define in Blender. As this is very low poly, use hard edges could be very interesting.

Don't hesitate to give feedbacks.

Work under the free licence: CC by-sa