Funto {l Wrote}:Some news from the Beastie kart!
I just added animations, reduced the size of the shadow and exported with the starting-to-be-usable Blender 2.5 kart exporter (thanks Auria for the bugfix ) and am announcing release 0.2
Downloadable from here:
- kart, ready to be integrated (copy/paste in the karts directory): beastie-kart-0.2.tar.bz2
- sources (.xcf, .blend...): beastie-kart-src-0.2.tar.bz2
Still the same BSD license.
It still has its 2675 vertices and 2942 faces as I haven't touched the geometry...
Last time, Kinsu, you seemed to be interested in reducing the number of faces/vertices?
I think the animations are honest, but not to the point of being "good"...please tell me what you think of it
Funto {l Wrote}:Some news from the Beastie kart!
EDIT: Ah, about the icon, please tell me which one you prefer:
- number 1:
Funto {l Wrote}:I think the animations are honest, but not to the point of being "good"...please tell me what you think of it
Funto {l Wrote}:- YeKcim's one: Auria
- top-left: Arthur (or top-right), asciimonster, me
- top-right: Arthur (or top-left), KroArtem
hiker? xeno74?
hiker >> thanks, my pleasure But yes the animations could be made better, they are not original at all (contrary to Tux and his terminal, or GNU and his teapot, yeah ).
Plus, when turning, the steering wheel does not move...
Actually, the kart itself is not animated at all, I think we could do interesting animations using the eyebrows and the teeth of the car, plus adding fire, flames and smoke would be cool (but that needs some programming I think ^^).
hiker {l Wrote}:I actually don't care too much. I doubt that anyone notice the differences in the game anyway The only time when the icons are big is during kart selection, and people will be looking at the 3d karts.
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