Sauer2 {l Wrote}:That looks cleaned up a lot!
Two requests:
-Why don't you put the preview and the current a bit downward that the preview doesn't mess with the score label?
-A frame or a bold line around the game field would look it even more smooth in my opinion
best regards Sauer2
BTW: Are you using RubyGame
I'll take these two requests into account for the next version of rubytet.
Sauer2 {l Wrote}:
Is RubyGame faster than PyGame?
I mean, the PyGame docs recommends me not to draw a whole frame, but to use "dirty rectangles" instead due to the poor performance. So you can't make a sidescroller. So I wonder if this is possible with RubyGame.
Sauer2 {l Wrote}:OK, not my lie. Maybe the docs are very old. It also says that OpenGL is disabled or should be disabled. Well, let's see, how PyGame 2 will perform.
About the Sidescroller you wrote: Did it ran with an acceptable framerate with more that, let's say 20 Sprites and a bigger Window that 640x480?
Sauer2 {l Wrote}:Oh, and I'm curios about your PC's specs. Also, would you expect your game to run on a 400+ mhz ARM CPU ?
Just want to get a picture, you know?
qubodup {l Wrote}:I'm looking at the screenshot and I'm getting ideas to improve the interface, but then I don't feel like using my time on it, because I'm sure it will serve nobody, as tetris games are boring (at least I believe that).
qubodup {l Wrote}:So instead I wonder: how to make tetris an interesting game? Powerups perhaps? Oh I don't know.
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