Julius {l Wrote}:How about instead of just cloning one of the many versions of TF, why not make a re-implementation with new classes? I think a down to the "core" version with a single flag "street" CTF would be probably much better then just a TF clone.
With street CFT I mean this:
"Street CTF" like street basketball in the sense that you play with only one flag and one goal, used by both teams, and the color of the flag changes if you go outside the core area, or when you hold the flag for a longer time. Advantage over regular CTF. Faster gameplay, smaller and non symetric maps, and probably playable with less people. Perfect for LAN-parties I presume.
With down to the core I mean:
3 classes only: 1) high HP, slow and with a lot of firepower (mix out of heavy, grenadier, solider) 2) low HP, fast, low firepower (scout/spy mix) 3) support, medium speed and HP (engi, flamer, medic mix)
Those pretty much cover all the classes and would give the old TF a new twist (besides making it much quicker to implement)
Kitsune {l Wrote}:its easier to just decompile the .bsp to .map and load it into valve hammer editor or gtk radiant and run it in windowed mode along with RE and just reposition the 3d camera on GTK acording to your location in RE. Not to mention 3D Ripper produces .fbx with .dds textures so you'd have to import it into any Maya compatible modeler or 3D Studio and convvert it there.
Kitsune {l Wrote}:is there a way thou to change the allowed weps for arena?
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