frame n item size 0.001 position inside kart or character
frame n+1 item size 0.001 wished position (apparition point)
frame n+2 item size 1.0 wished position (ready to use)
Animation must be defined by "start" frame and "end" frame
Character and kart must be separated but in the same mesh
Animation, start by using straight pose to make straight start-winning and start-losing frames because character standing on relax pose
In NLA Windows, turn menu to nearest frame
Physics of kart depend of height width length and global size
STKRudy85 {l Wrote}:frame n item size 0.001 position inside kart or character
frame n+1 item size 0.001 wished position (apparition point)
frame n+2 item size 1.0 wished position (ready to use)
Animation, start by using straight pose to make straight start-winning and start-losing frames because character standing on relax pose
In NLA Windows, turn menu to nearest frame
Auria {l Wrote}:For now I removed the requirement to have kart icon in 32x32 and 64x64, it's not true that we have this requirement.
Kinsu {l Wrote}:OK, I have just corrected this "resources" (what a mess when there is an error in a page title ! >_>' ).Auria {l Wrote}:For now I removed the requirement to have kart icon in 32x32 and 64x64, it's not true that we have this requirement.
Yes, I forgot to precise it was only for convenience. Could I add something like this (so people will maybe be more encline to add the smaller icon) : "An optional smaller icon (eg. 32x32) can be added, to avoid resize-created alias. " ?
EDIT : Or maybe this smaller icon will be removed from the kart exporter ?
The armature bones have a 0 roll.
Users browsing this forum: No registered users and 1 guest