starinfidel {l Wrote}:> Well, they ported Angbad to Android
I have to see it to believe it's actually as playable and fun as it's desktop version
starinfidel {l Wrote}:> Tooltips could be done by making the cursor controllable by an onscreen keypad, which should have the same hover behavior.
Could you explain that?
starinfidel {l Wrote}:Also, shouldn't it work in the browser there already? I tried Android SDK before, sure, but it just wasn't the same thing
P.S. I vaguely recall having a conversation over email with some guy who played Evil Cult on iOS. And he actually managed to complete it though of course without node tooltips and having to scroll to see status etc it was pretty ugly.
TheAncientGoat {l Wrote}:starinfidel {l Wrote}:> Well, they ported Angbad to Android
I have to see it to believe it's actually as playable and fun as it's desktop version
It is! Esp. if you have a phone with a hardware keyboard
Overlay something like this, which moves a "cursor" over the tiles, instead of relying on having people click on specific tiles with their fingers.
TheAncientGoat {l Wrote}:starinfidel {l Wrote}:Also, shouldn't it work in the browser there already? I tried Android SDK before, sure, but it just wasn't the same thing
P.S. I vaguely recall having a conversation over email with some guy who played Evil Cult on iOS. And he actually managed to complete it though of course without node tooltips and having to scroll to see status etc it was pretty ugly.
It does render, but input is impossible for Doctor West, at least on Android.
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