Really nice work guys, would be nice if we could try to make a list of what was done.
A summary what I got from IRC (though i may have missed some things):
-Implemented some trap-types (atleast proximityTrap) as superclasses of Trap.
-Implemented some trigger trap?
-There seems to still be some tabs in the code
-Compilation is slow and the project often has to be fully recompiled on small changes
-Some traps should reload, some not
-We should put stuff like prices in a config file rather than the code (
http://sourceforge.net/apps/trac/opendungeons/ticket/58-Fixed crash on trap creation (an extra tile was added to the list of affected tiles, which was the same as one of them)
-RenderRequest uses void pointers in a rather unsafe way
-Implemented a method for getting a line of tiles?
-Added an function for checking if the game is in editor mode or not?
-Fixed the trap not costing money
-Fixed the bug that let stuff be build on top of traps (isBuildableUpon function) ?
-Fixed bug that made the game crash if a trap was build in editor mode ?
-Cannon now works (Though no visible projectile)
Full IRC log is attached.