oberhamsi {l Wrote}:very cool.
you should mention sooner that this game is played with SPACE and left-clicking. Some might figure out what to do by hovering (the info what is below cursor is very far from cursor, i had trouble making that connection) and clicking around and pressing SPACE.
i gathered that there are different levels of 'quality' in humans and police, which you currently encode in color. you might want to dipslay that too in game on hover? would have made it easier for me
otherwise: cool stuff. Z Z Z Z Z Z aaaaaaaaahhhhhhhhhh
oberhamsi {l Wrote}:and you seem to block IE completly?
IE9 has canas, it might Just work (tm). if often does for me, and i write awful anti-MS JS
richardjames13 {l Wrote}:My IE8 in windows 7 comes up with that dialog box.
It says version 8.0.7601.17514
EDIT
Oops you meant IE9, downloaded and tested it and it has the same problem.
It says version 9.0.8112.16421 64 Bit
EDIT
In the console of the developer tools it says
SCRIPT438: Object doesn't support property or method 'getContext'
drwest.js, line 1385 character 2
And line 1385 reads
var map = el.getContext("2d");
The debugger records the el object as type DispHTMLUnknownElement
And it's constructor as an Object
In firebug on Firefox it reports el to be a canvas#map
And it's constructor as a HTMLCanvasElement{}
Maybe the solution lays in something like this
http://jquery.pupunzi.com/questions/228/jquery-html-5-canvas-element-in-ie
TheAncientGoat {l Wrote}:Hmm, slightly irritating that SPACE is somehow mapped to pagedown in my chromium, so every turn I have to scroll up to the top of the page. Interesting otherwise though
starinfidel {l Wrote}:TheAncientGoat {l Wrote}:Hmm, slightly irritating that SPACE is somehow mapped to pagedown in my chromium, so every turn I have to scroll up to the top of the page. Interesting otherwise though :)
Argh, that's because the hints make the page bigger than the screen. And SPACE is like PGDN in all browsers.
Lol, completely forgot E also acts as End turn. I had remove SPACE, because none of the hacks for stopping event propagation work anywhere. But I put in a nice big END TURN button instead :)
starinfidel {l Wrote}:richardjames13 {l Wrote}:Maybe the solution lays in something like this
http://jquery.pupunzi.com/questions/228/jquery-html-5-canvas-element-in-ie
That was the whole point - I didn't want to waste time writing IE-specific code
I'll try to insert this initialization part, though. If it won't work after that, I think I'll pass on IE compatibility.
starinfidel {l Wrote}:starinfidel {l Wrote}:richardjames13 {l Wrote}:Maybe the solution lays in something like this
http://jquery.pupunzi.com/questions/228/jquery-html-5-canvas-element-in-ie
That was the whole point - I didn't want to waste time writing IE-specific code :)
I'll try to insert this initialization part, though. If it won't work after that, I think I'll pass on IE compatibility.
Well, IE8 fails on "if (window.G_vmlCanvasManager)" part, saying that this property is null. I spent half an hour trying to google the problem some more, but it seems that IE support will have to wait :)
qubodup {l Wrote}:these can be turned into achivements by reaching a limit
100 Reanimated destroyed -> Hardass Baddie (They beat you and beat you again, but if you won't win it this time... you will rule the world in the sequel! Definitely!)
500 Humans killed -> Slaughtermind ("Ruling the world? Do I look like a politician? I started this for the blood and gore you know!")
0 Police killed and won game -> Super Sneaky Scientist (You took over without setting unrest to the establishment. No zombies moan quieter than yours!)
qubodup {l Wrote}:So the end message is "you have finished the game" which makes me feel less evil.
How about "You did it! The ultimate recepie is yours! Now nothing stands between you and world domination... except... a sequel?"
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