KroArtem {l Wrote}:Java makes me feel sad :'(
charlie {l Wrote}:KroArtem {l Wrote}:Java makes me feel sad :'(
Why? Ignorance is bliss.
KroArtem {l Wrote}:charlie {l Wrote}:KroArtem {l Wrote}:Java makes me feel sad :'(
Why? Ignorance is bliss.
Err, I can't understand your idea, even with translator
I think Java is not a good choice for creating games. Of course, I can be wrong, because I'm not a programmer, but as like 'Mono makes baby Gnu cry', Java makes me feel sad (don't know why).
However there are some really good things written in Java (for example, Jdownloader or sweet home 3d) and when I'll have enough space on my hard drive, I'll definitely try to install Scourge 2
Now feel free to criticize me
Sauer2 {l Wrote}:Once you know how to keep the garbage collector from working, it's possible to make High-End games, since JVM normally is nearly as fast as C, nowadays.
Sauer2 {l Wrote}:Sorry oberhamsi, it seems I understood your question a wrong way. Guess that will be board and card games, since Java doesn't support Hardware accelerated things out of the box AFAIR.
hc {l Wrote}:While Java has a lot of neat housekeeping libraries you'll experience that a lot of good libraries are written in C. Therefore with Java (and Go?) you need to rely on wacky 3rd party wrappers or write your own (do you want to write a game or library wrappers?).
oberhamsi {l Wrote}:Is there a type of game java is particularly suited for?
oberhamsi {l Wrote}:Is there a type of game java is particularly suited for?
ginkgo {l Wrote}:Take a look at Minecraft, probably one of the most popular Java-games at the moment.
MCMic {l Wrote}:ginkgo {l Wrote}:Take a look at Minecraft, probably one of the most popular Java-games at the moment.
That's a really bad example : Minecraft is *really* buggy, and really not optimized. Don't take me wrong, I love it, but it's just slow and full of bug, and I'm convinced part of the responsibility goes to java :P
Other than that: I now apologise in advance for the extremely crappy code and terrible inaccurate or nonexistent commenting! It just grew that way. In fact it’s all been growing for 10 years and the subject of constant bodging, retrofitting, and general breaking and poor design. I have it on good authority from Markus that it’s not quite as horrible as the Minecraft code but I suspect it’s not far off.
Julius {l Wrote}:The recent port of UFO:AI, a quake2 based game, made me remember that there is actually a very high quality port Quake2 to Java (which most likely the UFO port is based on): http://bytonic.de/html/jake2.html
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