Very good. This is definitely the way to go.
Someday all tracks will have skies replaced and that would make the biggest task from CC topic done, rest there will be quicker.
This is all for SR3 right? I think it'd be best to leave out old SR, since doing such changes for both is just extra work.
Okay, so I won't edit those tracks for sure.
Anyways I don't plan to edit tracks soon, maybe some small fixes or so. I won't do more horizons for 3.0 beta, maybe some time after, so feel free to modify SR3 tracks. There was only a problem if we edited terrain in both SR3 and old SR, other changes can be merged.
You can also do PR (pull requests) for SR3 and SR3 tracks repos. It'd be easier to apply them.
I have a lot of going on with materials though, I have
almost moved them to .json. Which is just completely different.
And this .json has all of materials in 1 seriously big file (49512 lines right now
). Only have some trouble with few wet roads, alpha tilling, which I want to code in shader. There are also new material features (like detail maps) in .json possible, for roads, objects etc.
So, please don't do too much with materials until SR 3.0 RC3 which I'd like to have this .json soon.
Skies are easy, so no problems.
I can merge changes manually, and still it's possible to load old .materials and save in Material Editor (this way to convert) to .json but yeah it's tedious manual work sometimes to merge (the more of it the more materials changed).