Create a game aboit survival exploration and civilisation

Create a game aboit survival exploration and civilisation

Postby Matlo » 23 Jul 2023, 12:27

Mateusz Lobien's user avatar
Mateusz Lobien
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Game Development
I want to developp a game based on exploration and survival
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i am new here i wanted to know if anybody can help with my project or give me any ideas on what engine is better or anything that can make me build up this project.

The game is quiet simple. The game starts with your character in a random location in a gigantic world. You need to imagine some kind of aeo2 gigantic map but one map is a part of a much bigger world, just like tiles would be... you can exit the map you spawn in by going to the edge to pass to another map... it wont be square map rather exagonal i guess it will be easier this way. Between 1 to 8 characters will spawn in every map. Each characters has its own personality and will behave accordingly, others characters are npc... the goal is to survive first, alone or by trying to cooperate with other characters, then intent to build a family, then a tribe and so on until you build your civilisation. Every aspect of the game like technology, first contacts, your language, culture, ethnicity etc will be managed by ai. I would like to implement an ai story teller inside the game for random events and image generator so the ai can show you what the world you see in 2d can actually look like... thats more or less the spirit of what i have in mind... thanks for any help you might provide.
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Re: Create a game aboit survival exploration and civilisatio

Postby drummyfish » 23 Jul 2023, 16:07

Hello,

how many games have you created so far? I hope this is not your first :-) Just in case it is, my advice is to drop the idea and make a tetris clone.
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Re: Create a game aboit survival exploration and civilisatio

Postby dulsi » 30 Jul 2023, 16:19

You should do something simpler for initial game development. Even if you were to do this, unless you have skill with AI development I don't think you could integrate it in a way to make a compelling experience.

Let's say you are going forward. You haven't describe enough to implement anything. What resources do you need to manage? Do you control or order the npcs to do things? What are the threats? How much technology can you build? Are you envisioning tech trees like Civilization?
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Re: Create a game aboit survival exploration and civilisatio

Postby freem » 01 Aug 2023, 21:42

Well, I also think you should do something simpler, but... Considering the AI requirements, I'd advise you to at least read the thesis that analyses quake3 bots (they had personality: http://www.kbs.twi.tudelft.nl/docs/MSc/ ... thesis.pdf), plus stuff about behavior trees (a different way to code AIs) and, probably the most interesting, the stuff about GOAP (http://alumni.media.mit.edu/~jorkin/goap.html).

One of the problems that all AI systems are confronted to, though, is the path-finding. Since you say you're going to use an hex-grid, I guess it's going to be rather simple indeed. You still need to read about A* and dijkstra as those are the most used algo for that kind of problem.
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