Ideas for the next release?

Re: Ideas for the next release?

Postby Busybody64 » 19 Aug 2021, 22:19

Maybe add more slopes?
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Re: Ideas for the next release?

Postby Laksh » 25 Aug 2021, 05:41

maybe you add a rocky world tiles .
I make my supertux worlds in nighty builds of supertux
any world without nighty builds of supertux is like it lack details for me
(note: I have a github account)
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Re: Ideas for the next release?

Postby LECZ » 20 Dec 2021, 16:25

I would like them to put custom bosses

Maybe with the yeti mechanics but you have the option to change the jump, for an ambush or also that it launches projectiles and that you can write a script at the time of attack as well as that you can edit the life, the speed, the sounds and the sprite
Creating levels is fascinating
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Re: Ideas for the next release?

Postby KiyanTheBluePenguin » 20 Dec 2021, 20:07

LECZ {l Wrote}:I would like them to put custom bosses

Maybe with the yeti mechanics but you have the option to change the jump, for an ambush or also that it launches projectiles and that you can write a script at the time of attack as well as that you can edit the life, the speed, the sounds and the sprite


Man I would love that.
It'd be a lot of Fun.
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Re: Ideas for the next release?

Postby jojo141948 » 02 Jan 2022, 21:28

Idea they should do, I think it would be good.
When choosing the music for the level in the music directory as you move the mouse, it plays, so we can hear how the music is.
So we don't have to choose the song one by one (testing the level) or go to your directory to listen to it to be right for the level. It would make choosing songs easier. Obviously for me it's not difficult as I already know the songs and their names by heart.
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Re: Ideas for the next release?

Postby gamer2022 » 19 Jul 2022, 16:02

I dislike dark levels, because my son increase brightness of monitor maximaly and this is dangerous for eyes! I think developers can use some function ON/OFF for dark levels.
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Re: Ideas for the next release?

Postby Bear bear dolan 1 » 20 Jul 2022, 00:48

Idea: create your own enemy
We have a great diversity of enemies/objects in the level editor, but not infinite. I always wanted to make a boss, but I can't because I don't know how to use .cpp and .hpp files, so I think it would be really nice if we could make our own enemies.
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Re: Ideas for the next release?

Postby bionicjuggley » 25 Jul 2022, 15:16

Maybe a new more colorful palette. and a maker tool
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Re: Ideas for the next release?

Postby AllyTheOcelot » 02 Aug 2022, 15:04

Elaborate?
Mewo
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Re: Ideas for the next release?

Postby HallowedTux » 02 Aug 2022, 21:42

...
Bold, bold bold - BOLD!!!!!!!
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Re: Ideas for the next release?

Postby watercolours » 12 Oct 2022, 02:55

grassless forest slopes
my discord, for any purpose: watercolours#0234
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Re: Ideas for the next release?

Postby YouKnowYouDontKnow » 02 Apr 2023, 12:26

I think ability to buy power-ups for collected coins and a primitive inventory where players can keep them would be good. Something like Mario 3. It would solve two problems: Collecting coins and looking for secret rooms now would make sense and it would make game a bit easier which is good for mass auditory.
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Re: Ideas for the next release?

Postby s3boun3t » 02 Apr 2023, 19:31

hi, could you make a release for Apple TV ?
thx
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Re: Ideas for the next release?

Postby Captain_Anything » 08 May 2023, 16:52

Don't think that would be possible...
Y'know, I am a good forest level-maker. But it's sad that most times I'm on a
macbook with "securly" installed...
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Re: Ideas for the next release?

Postby Cpa? » 26 May 2023, 06:13

Make Bombs that damge the ground
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Re: Ideas for the next release?

Postby Captain_Anything » 26 May 2023, 18:35

...
Y'know, I am a good forest level-maker. But it's sad that most times I'm on a
macbook with "securly" installed...
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Re: Ideas for the next release?

Postby rico » 19 Jul 2023, 01:48

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