drummyfish {l Wrote}:As with everything, you find the best quality outside the market, at the exact opposite pole of the popularity spot.
PeterX {l Wrote}:Could you name some example games which are unpopular but good quality?
Greetings
Peter
That's just the symptom. If you want to understand the reason, you have to dig deep to the root cause of the problem. Sadly we're not homo sapiens (means "wise"), rather only homo ludens (means "fooling around"). Our society isn't a healthy functional one, just something that looks like a society (no matter the ideology, this stands to communism, capitalism etc. and also at all level of life: politics, economy, olympics, etc.). Similar when children playing daddy-mammy: they aren't a real family, they just play that they are. Now this poses a fundamental issue with all the things as this can't form a meritocracy, rather just a bunch of incompetents in power fooling around. Doing always the bad choices for their own profit instead of the benefit of the whole society, and then trying to lie about it by saying their choice is the popular one. That's what you can see everywhere, and that's what you perceive as "always the inferior is the popular". Sad, but true.drummyfish {l Wrote}:It is almost a universal rule everywhere that the popular thing is the inferior one (see e.g. operating systems, music, politicians, ...).
drummyfish {l Wrote}:I'm not even talking about CS.
What I meant is, with FOSS the issues are public and nobody hides them. For example you can check that Minetest has a huge amount, even the smallest little problem is public. Also read its forum, you'll see that people are talking about its shortcomings freely, offering workarounds and solutions to each other. But don't go far, you can also look around on this very forum too.PeterX {l Wrote}:Not sure if bzt is right with the negative voices being silenced in indie game scene and not in FOSS. But it seems to me, that's the truth.
bzt {l Wrote}:PeterX {l Wrote}:Not sure if bzt is right with the negative voices being silenced in indie game scene and not in FOSS. But it seems to me, that's the truth.
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I hope these examples proves a bit that "indie games are excused" is a real thing, and not just "it feels that way" or "seems to be". Also that hiding bugs and negative opinions can be easily counterproductive.
PeterX {l Wrote}:Counterstrike started as a Halflife mod, not Quake, but I think that doesn't invalidate your point, Technopeasant.
Yeah, you're right. But I think we're saying the same, because the "take it or GTFO" attitude to me looks like one (very efficient may I add) way to silence negative voices.Julius {l Wrote}:I would say this isn't a question of "silencing negative voices" but rather that players know that some showelware indie game is a take it or GTFO kind of affair where reporting or complaining about bugs is mostly pointless.
Never heard of that, but I believe you, I can imagine they do that. Btw I'm sure they are wrong, because being open and hearing out user complaints is essential for good quality software. IMHO.Julius {l Wrote}:In fact some indie developers have been very open about the fact that the bug-reporting culture of Linux users has been nothing but a hassle and the reason they decided to drop Linux support.
Technopeasant {l Wrote}:I am sure that fear of your bugs being noticed is a big reason why people avoid cross platform or open development.
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